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Article #697088Re: Watch_Dogs 2 - Anyone playing?
From: Rin Stowleigh
Date: Thu, 01 Dec 2016 19:05
Date: Thu, 01 Dec 2016 19:05
33 lines
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3591 bytes
On Wed, 30 Nov 2016 13:44:52 -0500, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >One thing I will point it, a lot of things about the do kind of scream >"millenial" and are clearly designed to appeal to that age group. I >understand is the target gaming demographic these days, but its kind >of an immersion breaker for me. I've been playing single player a bit, but just playing in the world sandbox style, without even working on quests or goals. With all the hacking mayhem you can cause, this can be quite fun in and of itself, and of course any issues I mentioned above with millennial appeal in the story line becomes a non-issue. In fact as a sanbox game I'd have to say its better than the GTA series. I did have some issues that I will chalk up to teething pains for now, such as the fact I found a place where once I was able to jump (or parkour I guess since there is technically not a jump key) from the roof of one building to a particular ledge. However, it seemed impossible to repeat when I wanted to go back and do it again. So the physics can be a little screwy at times. I may get back to working on quests at some point. One small issue I have with games like this is the "new something available!" syndrome, not just with this game but with others. Like many folks these days, I'm innundated with updates and notifications for things in my real life. I don't want notifications about things in-game unless its something important. I don't want a damn alert on my phone in game telling me there are some new colors I can paint a gun or whatever. The GTA games are notorious for this as well, incoming calls on your phone telling you to get somewhere else pronto. I guess I just hate interruptions in general.
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