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Article #694809

Re: 90 frames per second minimum for VR experience

#694809
From: Tim O
Date: Mon, 23 Nov 2015 03:08
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On Sun, 22 Nov 2015 15:38:40 -0700, "rms"
<rsqui...@MOOyossmanMOO.net> wrote:

>>I know this technology has had false starts since the mid-90's, but it
>>feels like the time is right, mainly thanks to smart phone screens
>>pushing display technology way ahead of what anyone expected.
>
>    And Carmack getting at least some access to the engineers making these 
>phone screens, to improve latency.  I'm fully expecting to jump on this 
>bandwagon, the real question is what games will be available for it, and 
>when?  I'd buy it just for Alien Isolation, but that's already been nixxed. 
>What else is out there?
>
>rms 

Its already pretty well embraced in simulations. Check out youtube
videos of Asseto Corsa and DCS world.
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From: Tim O <timo56...@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: 90 frames per second minimum for VR experience
Date: Sun, 22 Nov 2015 22:08:09 -0500
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