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Article #69480090 frames per second minimum for VR experience
From: Rin Stowleigh
Date: Sun, 22 Nov 2015 00:22
Date: Sun, 22 Nov 2015 00:22
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4117 bytes
http://www.psu.com/news/28711/Sony-recommends-90fps-at-minimum-for-best-PlayStation-VR-experience-on-PS4 Being a Playstation related article, it will seem wrong and off-topic in this NG at first, but I think it's relevant to PC gaming and here's why: Consoles have enjoyed "sales superiority" over PCs for gaming over the last 10 years or so, for a number of reasons. Lower cost of larger HD screens encouraged living room gaming, while lower cost of computing hardware / GPUs pushed "good enough" consoles below the price point of a minimalist PC. Most televisions can plod along at a measley 60 frames per second well enough, and as long as the game is designed to accomodate that (third person takes a lot of the sting out of panning left and right at lower frame rates for example, playing games with a controller encourages slower movement such that the fluidity of higher frame rates is not needed, sitting many feet away from the TV/monitor makes all this easier to stomach, etc). However, with the Oculus Rift and other VR devices, the viewing monitor is essentially jammed up against the user's eyes. Poor framerates will be felt in droves as the user becomes completely intolerant of any stutter or lack of fludity when looking around the environment. No more of this third person bullshit, it's first person on steriods. Now that framerate has become important again, guess which platform wins? PC, hands down. The advantage of having a small box that looks okay in the living room becomes a non issue once the TV is out of the picture and you're wearing the viewport on your face -- nobody cares about the size of the box. This largely removes the last of the console's advantages. Yes it's possible that consoles could just become "VR machines" that are basically PCs, sit in tower cases that have decent enough airflow and cooling to handle high-framerate hardware, with PC-like pricetags, but then who would pay $2000 or similar for a box that can only play games and stream movies when a PC can already do it all? The disadvantage to PC gaming that a lot of companies (including Valve) have been working to eliminate (the need for mouse+keyboard and getting that requirement to play well in the living room) is a non issue with VR -- in fact being in the living room at all becomes a non issue since a VR headset doesn't care where you are.
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X-Received: by 10.13.201.198 with SMTP id l189mr16947776ywd.8.1448151752928; Sat, 21 Nov 2015 16:22:32 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.107.160.136 with SMTP id j130ls1255355ioe.60.gmail; Sat, 21 Nov 2015 16:22:32 -0800 (PST) X-Received: by 10.66.148.67 with SMTP id tq3mr17579807pab.29.1448151752182; Sat, 21 Nov 2015 16:22:32 -0800 (PST) Path: mbox-mo1.pugleaf.net!f6ni9261igq.0!nntp.google.com!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 21 Nov 2015 18:22:31 -0600 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: 90 frames per second minimum for VR experience Date: Sat, 21 Nov 2015 19:22:57 -0500 Message-ID: <2r125b58p2t58d98sisu5kqns8pjlmhvb5@4ax.com> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 49 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-uOLjjJworBpG/aBtBW9tZ8902xJaX8Rfa3WqFFza3nQ/yYfnCHvONONFSPB4O6azxPZwWp+d+9pXOyW!zZlUlnf4ET52CjFHqqBsC9kLsoCJZ21//iZE8KITRFQ4adfAAm8bmPPooZDzVAYRpthU3Hc= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3498 X-Original-Bytes: 3436 X-Received-Bytes: 3548 X-Received-Body-CRC: 4080041198 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit