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Article #694714

FO4 just started

#694714
From: unibalm
Date: Sat, 14 Nov 2015 03:50
29 lines
2451 bytes
OK people, quit the awful whining about how a post-apocalyptic
scenario isn't pretty enough for your vicarious killing sprees.
sheee...

Next year it'll be a demand that Doom16 have purple ponies, with
wings, and bubbles to pop for more points as a player rides around in
a swirl of confetti.

It starts out slow with the minuteman line and reminded me of SimCity
( a style of "game" that I don't particulary like). The long pauses in
dialogue with the panning in on actor-models just standing there
totally lacking in affect didn't help immersion.  Hey, *sometimes* a
pause and slow panning is good, at important junctions, but not as a
general rule.   But that's a nit.   I created a couple of settlements
and got used to the GUI and the environment and I'm exploring a bit
now and it's getting better.  

It's the same as FO3 and FONV, but with more clutter - I'm thinking
it's now a good time to update my graphics card.  The one I'm using
has served for years and did great work - but has memory issues with
FO4.

I decided to put minuteman quests on hold and go to Diamond City. I
just walked in the door and haven't looked around at all - but it
reminds me of Megaton, FO3, in visual layout.  The character "Piper"
met at the gates was the first with a bit of personality so that's a
good sign.  

I'm quite getting to like the game.
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From: unibalm <unibalm@csipga.zzzz>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: FO4 just started
Date: Fri, 13 Nov 2015 19:50:25 -0800
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