Article View: comp.sys.ibm.pc.games.action
Article #6375Re: Upgrade Recommendations Needed For Gaming
From: bom... Ronald Shin
Date: Wed, 27 Sep 1995 00:00
Date: Wed, 27 Sep 1995 00:00
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Mark Bassett <mb...@andrew.cmu.edu> wrote: >Excerpts from netnews.comp.sys.ibm.pc.games.flight-sim: 22-Sep-95 Re: >Upgrade Recommendations.. by J W Brodie@student.open. >> What's the difference between VRAM and DRAM as far as games >> are concerned ? >> >> John >VRAM has some definite speed advantages, but is so expensive, it really >isn't worth the extra cost for the little bit of performance it adds. >Iron Dragon >-==UDIC==- >Team OS/2 >http://homenet.andrew.cmu.edu/Users/mbbt/ > ________________________________ >| ____________________________ | >| | ___ __ __ __ ___ | | >| | | \ | | | | | | / | | | >| | | . \| | | | | |/ . | | | >| | | |\ ` | | | | ' /| | | | >| | | | \ | | | | / | | | | >| | `--' `--' `--' `--' `--' | | >| `----------------------------' | >`--------------------------------' > n i n e i n c h n a i l s >My statements in no way reflect the >opinions of my employer, Satan. My >expressed views are indeed my own, >as evil as they may be. You are right about there being no real difference between DRAM and VRAM in terms of speed when the color pallate is 256 colors or less. However, once you start using 32K or more colors, there will be a noticeable difference between the VRAM board and the DRAM board. To this point in time, though, almost all games use only 256 colors. If game developers start using more than 256 colors, then we may see an increase in the number of VRAM based boards out there.
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From: bom...@netside.com (Ronald Shin) Subject: Re: Upgrade Recommendations Needed For Gaming Date: 1995/09/27 Message-ID: <44apmu$dsb@netside.com> X-Deja-AN: 110853727 references: <9508188114.AA811457094@hqafsoc.afsoc.af.mil> <43ks0v$2a8@newsbf02.news.aol.com> <43v2as$en0@clyde.open.ac.uk> <okMrsPS00YUJ0Bctsg@andrew.cmu.edu> organization: The Ayatollah of Rock n Rollah newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit