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Article #6199

Re: Impressions of Need for Speed and a 17" monitor question.

#6199
From: de...
Date: Mon, 18 Sep 1995 00:00
32 lines
2004 bytes
>
>No, it's the GAME that makes the difference. On one side, you've got the
>simplistic sprite whizzing past scenery arecade race game. On the other 
>you've got a highly contoured and detailed world, and a very complex 3D
>engine. Think before you post.
>-- 
>---
>
>Adam Williamson, D1M - ad...@scss.demon.co.uk
>Terminal Velocity and Wolfenstein 3D FAQ writer
>for more details on either FAQ, e-mail me
>"There's nothing left for you to say,
>soon you'll be dead anyway" - Green Day

Hey asswipe, why have I heard about Nascar running slow even on 
P-90's?  You know, I could have read your reply and actually 
thought about it intelligently, but you had to be superior and 
finished it out with a "think before you post" comment.  Tell 
you what, I think I'll "think before I download your FAQs." Why 
is there such a speed increase with Magic Carpet 2?  Becuase 
the programmers went in and worked on the game engine to speed 
it up. Don't pass the buck off onto the type of game.  The 
programmers are responsible.  Why did we go from Wolfenstein to 
Doom?  The programmers.  Why is Doom so fast?  The programmers. 
 Before Wolfenstein 3-d came out, nobody would have thought it 
possible to make such a game.  And with your logic, they would 
have sat on their rumps and not tried to make Wolfenstein 
because "we can't make 3-d action games run fast."  Well, wake 
up and smell the Quake, dude.  Games get better and faster all 
the time. Programming is the key reason. 

Dean 
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From: de...@rain.org
Subject: Re: Impressions of Need for Speed and a 17" monitor question.
Date: 1995/09/18
Message-ID: <43kso3$mal@news.rain.org>
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