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Article #5775

Re: Tyrian Ship's and Weapon's :-)

#5775
From: fw... Biggles Dictates a Letter
Date: Thu, 14 Sep 1995 00:00
35 lines
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Eugen_...@mindlink.bc.ca (Eugen Woiwod) writes:
>> And did you notice just how much harder the game suddenly got when
>> playing the
>> SuperCarrot??

>Oh yeah :-) I spent MUCH longer launching banana's at the Tyrian Boss :-)

This is true, but then again, if you go through the game with two Plasma 
Storms as your Sidekicks, you don't have to think to kill the bosses: 
just unleash two streams of plasma death on *any* of them, and they die.  
The Plasma Storm makes the game way too easy, IMHO.  I guess I'll just 
have to play without it...:)

As to the Banana Blast, just wait until you get it powered up to Level 
11 (both front and rear).  Then bananas just *cover* the screen, and just 
about everything dies fairly quickly.  It's actually sorta cool...:)

>> Couple other things I noticed.. the "bubbles" secret level.. there were
>> some
>> point prizes there that looked suspiciously like the old Amiga
>> "double-checkmark" logo..  Some other neat powerups were the Repulsor,
>> Attractor, Pearl Wind and another whose name escapes me at this time.

Sorry, can't remember the name of the powerup that you forgot, either.  
However, I personally think that that powerup is the best one.  Nothing 
like causing MANY explosions on screen at once to deal with those 
dastardly Tyrians...:)

Ja ne!
- Felix

-- 
Felix					"Dare ka ga itta,'Koi wo sureba
fw...@ux4.cso.uiuc.edu			 samishiku naru' to..."
"Purrr......."				      - _Twilight_, BGC 4 Soundtrack
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From: fw...@ux4.cso.uiuc.edu (Biggles Dictates a Letter)
Subject: Re: Tyrian Ship's and Weapon's :-)
Date: 1995/09/14
Message-ID: <438kbl$f52@vixen.cso.uiuc.edu>
X-Deja-AN: 110121540
references: <77849-811036193@mindlink.bc.ca>
organization: University of Illinois at Urbana
newsgroups: comp.sys.ibm.pc.games.action
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