🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.action
Article #5160

Re: QUAKE Mini-FAQ

#5160
From: ahig... Alan L. Hightower
Date: Sat, 09 Sep 1995 00:00
16 lines
1153 bytes
mont...@absinthe.ens.fr (Olivier Montanuy) writes:

>In article <Pine.SOL.3.91.950906...@ritz.cec.wustl.edu>,
>Scoot  <st...@cec.wustl.edu> wrote:

>>-> Well, we just got sprite 'models' animating with frame changes and 
> models. 3D models. sprites = 3D models now.

> ID uses the term sprite in a confusing way. That's all there is.
> Using 2D flat sprites would not make their job easier. it would make
> it harder, maybe. that's due to the nature of the Quake engine, and 
> it's use of BSP. 

What does a BSP tree have to do with moving models?

Lynx - coder / Incantations
Technical Details
Message-ID: <42qmg5$16h@wizard.uark.edu>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <quake_810361027@news.mantis.co.uk> <DEHquv.8M4@da_vinci.ecte.uswc.uswest.com> <Pine.SOL.3.91.950906143515.16277A-100000@ritz.cec.wustl.edu> <42n4oe$jb6@nef.ens.fr>

Show Full Headers
Complete Article Headers
From: ahig...@comp.uark.edu (Alan L. Hightower)
Subject: Re: QUAKE Mini-FAQ
Date: 1995/09/09
Message-ID: <42qmg5$16h@wizard.uark.edu>
X-Deja-AN: 109764478
references: <quake_810361027@news.mantis.co.uk> <DEHquv.8M4@da_vinci.ecte.uswc.uswest.com> <Pine.SOL.3.91.950906143515.16277A-100000@ritz.cec.wustl.edu> <42n4oe$jb6@nef.ens.fr>
organization: University of Arkansas
newsgroups: rec.games.computer.doom.misc,comp.sys.ibm.pc.games.action,alt.games.quake
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit