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Article #5159

Re: QUAKE Mini-FAQ

#5159
From: mont... Olivier Montanuy
Date: Thu, 07 Sep 1995 00:00
34 lines
2063 bytes
In article <Pine.SOL.3.91.950906...@ritz.cec.wustl.edu>,
Scoot  <st...@cec.wustl.edu> wrote:
>On Wed, 6 Sep 1995, Tracy Walker wrote:
>
>> In article <quake_8...@news.mantis.co.uk>, jsc...@ftp.cdrom.com (joost schuur) writes:

>> |>    . full six degrees of freedom. no more 2.5Dness as in DOOM
>> |>    . all items are polygon based and texture mapped.
>>         ^^^^^^^^^^^^^^^^^^^^^
>>        Ummm No.  All items are NOT polygon based..   Please read 
>> Quote from Finger he...@idsoftware.com:
 misinterpreted quote.
 Sprites ARE polygon models. they only contain some frame data that
 changes the model used according to the frame.

>-> Well, we just got sprite 'models' animating with frame changes and 
 models. 3D models. sprites = 3D models now.

>Joost's mini-faq was last updated 8/21, help's .plan was updated 8/29, 
>and that was the first we officially heard of id's decision to include 
>sprites.  
 ID uses the term sprite in a confusing way. That's all there is.
 Using 2D flat sprites would not make their job easier. it would make
 it harder, maybe. that's due to the nature of the Quake engine, and 
 it's use of BSP. 

 why convey rumours? If you don't know what Quake is like, just shut up.
 wait for the official ID specs.


-- 
# Olivier Montanuy, author of DeuTex/WinTex, a DOOM2/HERETIC editing tool #
# home: http://www.ens.fr/~montanuy for the last beta versions            # 
# ftp://ftp.cdrom.com/pub/idgames/utils/graphics_edit/deutex/wintx341.zip #
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From: mont...@absinthe.ens.fr (Olivier Montanuy)
Subject: Re: QUAKE Mini-FAQ
Date: 1995/09/07
Message-ID: <42n4oe$jb6@nef.ens.fr>
X-Deja-AN: 109629194
references: <quake_810361027@news.mantis.co.uk> <DEHquv.8M4@da_vinci.ecte.uswc.uswest.com> <Pine.SOL.3.91.950906143515.16277A-100000@ritz.cec.wustl.edu>
organization: Ecole Normale Superieure, PARIS, France
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