Article View: comp.sys.ibm.pc.games.action
Article #4946Re: 486-66 vs. Sony Playstation (gasp)
From: jal... Jaliya Jayawardena
Date: Thu, 30 Nov 1995 00:00
Date: Thu, 30 Nov 1995 00:00
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a...@panix.com (AoS) wrote: >I've also been reading the various post about these 3D game accelerators >in this conference as well, however, Toshiden was just one example of an >extremely well done game in my opinion. I've been keeping track of many >developments within the PC industry and have found that laying aout $200+ >for a "good" video card, not too mention having to wait for someone to >port Toshinden over to the PC is not a very attractive proposition. >Don't ge me wrong, when PC 3D game accelerators are a little cheaper and >more widely supported, I will unequivocally jump into one and enjoy it as >much as I enjoy my Playstation. What I can't understand is why everyone thinks Toshinden is such a great game. I played it at Circuit City and I must say the control was bad. There was a definite latency between my button presses and the reaction. Virtua Fighter arcade is way cooler. Perhaps the next generation games will be better, but I'll be a Luddite and stick with my trusty ol' p90 and the miniscule quantity of games I can download from the Web. Jaliya
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From: jal...@cs.brandeis.edu (Jaliya Jayawardena) Subject: Re: 486-66 vs. Sony Playstation (gasp) Date: 1995/11/30 Message-ID: <49jgup$l2c@news.cc.brandeis.edu> X-Deja-AN: 120601401 references: <42m73i$b0a@calweb.calweb.com> <278884667wnr@resmon.demon.co.uk> <45vddi$as0@panix2.panix.com> <460le6$2g8@steel.interlog.com> <46201r$n5g@panix2.panix.com> organization: Brandeis University reply-to: jal...@cs.brandeis.edu newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit