Article View: comp.sys.ibm.pc.games.action
Article #45523Re: Assault Rigs
From: t... Mark Smith
Date: Fri, 26 Apr 1996 00:00
Date: Fri, 26 Apr 1996 00:00
35 lines
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1826 bytes
Who care about replay - by the time I blast through 28 levels by myself and then with various opponents in Deathmatch I will be ready for INTO THE SHADOWS or PREY or maybe an ALPHA of QUAKE!! On 24 Apr 1996 16:09:04 -0700, h...@crl.com (Bobby Krimen) wrote: >In article <DqBM...@iquest.net>, Mark Smith <t...@skyenet.net> wrote: >>On Sun, 21 Apr 1996 21:27:44 GMT, dav...@interlog.com (Dave Glue) >>wrote: >> >>>On Wed, 17 Apr 1996 20:04:49 GMT, t...@skyenet.net (Mark Smith) wrote: >>> >>> >>cool upcoming titles - DUKE Nukem 3D is officially announced as a PSX >>conversion of late 96/early 97 release. If the PSX version is as good >>as the PSX DOOM version then it should crush the PC version. > >Duke 3D for PSX ain't gonna be that great. Duke 3D Reg'd will be out in >1-2 weeks for PC, and we'll probably getting a lot of good user hacked >levels. Where will those be on the PSX? Sure the PSX may have some >graphic improvements but the replaybility value will be >nil..besides...anyone really wanting Duke3D will be getting it for their PC.. > > > >> >>I'm not cutting down the PC or PC Games - I have over 700 PC games >>including 220+ CDROM titles. I only have 18 PSX games - the numbers >>speak for themselves. >> >> > >
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From: t...@skyenet.net (Mark Smith) Subject: Re: Assault Rigs Date: 1996/04/26 Message-ID: <DqH7HD.1uJ@iquest.net> X-Deja-AN: 151633609 sender: ne...@iquest.net (News Admin) x-nntp-posting-host: ts01-sb-1.skyenet.net references: <317415ae.523669@news.cdc.net> <Dq0vvr.8vs@iquest.net> <4lduj3$ss0@steel.interlog.com> <DqBM93.o8@iquest.net> <4lmcag$nsi@crl6.crl.com> organization: IQuest Internet, Inc. newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit