Article View: comp.sys.ibm.pc.games.action
Article #3886Re: Quake, WOW!
From: bl... Richard Smol
Date: Tue, 22 Aug 1995 00:00
Date: Tue, 22 Aug 1995 00:00
46 lines
2595 bytes
2595 bytes
In a previous article, klu...@students.uiuc.edu (Kyle Klukas) says: >I must disagree with your opinion regarding the the Build Engine. It is >most definately NOT based on the ROTT engine. ROTT was limited to square >walls (like Wolf3D), while the Build Engine is much more flexible, with >angled walls and rooms over rooms (a la Dark Forces). Check out the >Witchaven demo (if you have a fast modem - 6+ megs zipped). > Witchaven real 3D? Gosh, I never noticed it. I also don't see rooms over rooms anywhere in the demo. It looked very much like the original DOOM- engine to me (e.g. with a simulated Z-axis). It's nut by far as smooth and flexible though. >Also, from the screen shots I've seen, Abuse is a side-scroller, not a >Doom clone. > Isn't it weird how every first-person game is automatically called a 'Doom-clone' though? >:) It says something about the greatness of iD's game. >As for System Shock - not sure how good the engine is from a technical >standpoint, but the game just had too many controlls/mouse actions to be >very playable (IMHO, of course - I have the same complaint about Descent, >very hard to control without a $100 multi-function joystick or hands that >move over the keyboard with the speed of a hyperactive eight-year-old :)) > Hmm.. I play Descent with a mouse and I never had any probs with it. I actually think Descent sucks with a joystick... I blow away any joystick-player anyway >:) It's all about coordination between the left and the right hand, I guess.... and I play bass, so... *grin* As for System Shock: it's not bad. But since it lacks a network-option I found it quite boring after a while. Heck, what is the use of a 3D-engine if I can't shoot my friends to pieces in it? >:) Dark Forces never became very popular with me for just the same reason. I can't wait till Quake comes out. The network-features must be awesome, even if only half of what ID claims is true. Greetz, RS --- Sigs are waste of bandwith
Technical Details
Message-ID:
<41d8ja$563@usenet.INS.CWRU.Edu>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <GoldED.199508171750484403.kana@law.muni.cz> <416qa0$771@vixen.cso.uiuc.edu>Show Full Headers
Complete Article Headers
From: bl...@cleveland.Freenet.Edu (Richard Smol) Subject: Re: Quake, WOW! Date: 1995/08/22 Message-ID: <41d8ja$563@usenet.INS.CWRU.Edu> X-Deja-AN: 108637495 references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <GoldED.199508171750484403.kana@law.muni.cz> <416qa0$771@vixen.cso.uiuc.edu> organization: Case Western Reserve University, Cleveland, OH (USA) reply-to: bl...@cleveland.Freenet.Edu (Richard Smol) newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit