Article View: comp.sys.ibm.pc.games.action
Article #3847Re: Quake, WOW!
From: ro... Rob Jellinghaus
Date: Wed, 09 Aug 1995 00:00
Date: Wed, 09 Aug 1995 00:00
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Nick Vargish <var...@sura.net> wrote: > p.s. I saw the Quake code fragment, Could you repost it, or send me a copy, or tell me where I can find it? > it looks like those iD guys spend > too much time doing C++. Lisp would be the way to go! No, actually. As a new game programmer with Lisp experience, I can definitively say Lisp has almost no place in a high-performance 3D network game. You need every bit of speed you can get in that environment, and C++ is a much better language for writing high-speed programs than Lisp is. Rob Jellinghaus ro...@unreal.com http://www.best.com/~robj
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From: ro...@unreal.com (Rob Jellinghaus) Subject: Re: Quake, WOW! Date: 1995/08/09 Message-ID: <409f1v$if4@news1.best.com> X-Deja-AN: 107750915 references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <vargish.807839723@tanelorn.sura.net> organization: Unreal Enterprises, UnLtd. newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit