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Article #3847

Re: Quake, WOW!

#3847
From: ro... Rob Jellinghaus
Date: Wed, 09 Aug 1995 00:00
14 lines
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Nick Vargish <var...@sura.net> wrote:
> p.s. I saw the Quake code fragment,

Could you repost it, or send me a copy, or tell me where I can find it?

> it looks like those iD guys spend
> too much time doing C++. Lisp would be the way to go!

No, actually.  As a new game programmer with Lisp experience, I can
definitively say Lisp has almost no place in a high-performance 3D network
game.  You need every bit of speed you can get in that environment, and C++
is a much better language for writing high-speed programs than Lisp is.

Rob Jellinghaus       ro...@unreal.com        http://www.best.com/~robj
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From: ro...@unreal.com (Rob Jellinghaus)
Subject: Re: Quake, WOW!
Date: 1995/08/09
Message-ID: <409f1v$if4@news1.best.com>
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references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <vargish.807839723@tanelorn.sura.net>
organization: Unreal Enterprises, UnLtd.
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