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Article #3823

Re: [MW2] Chances of seeing this fixed/added ?

#3823
From: Tim Maund
Date: Fri, 01 Sep 1995 00:00
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	What you are talking about is a clipping problem. It happens in many 
games.  If you want to see a great example of extremely poor clipping, 
play Wing Commander III.  Try flying through the walls of the air-craft 
carrier, or an enemy battlecruiser - you just fly through! Same thing 
here.  It's no bug, per se, just tough to program perfectly... (the 
fella's at Activision _are_ mortal, ya know!)

On 1 Sep 1995, CiscoRules wrote:

> Regarding the issue of weapons missing at point blank:
> 
> I think it may be a problem with the renderer, and its interation with the
> collision detection.  Often if someone is up against a wall/cliff/hill...
> I could see
> them from the other side.  Once I was even able to hit them with a missle.
> 
> IN the DOME scenario, one of the enemy mechs was able to get inside,
> yes, INSIDE the dome, and spent the rest of the game running around in
> circles...trying to get out...walking through the ghostly interior
> structures.
> 
> I suspect that surfaces that are not displayed, (ie: you are edge-on with
> them)
> don't get rendered, for that instant you are perfectly aligned, so a mech
> at the
> wrong place at the exact right time could pass through.
> 
> I suspect its a bug, but it's rarely a problem.  Other bugs like getting
> the right
> arm blow off so frequently I now design all my mechs to have nothing
> there, is
> a problem.
> 
> How come the enolagay cheat doesn't work every time?
> 
> Anyone wanna play a modem game? Email me.
> 
> 
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From: Tim Maund <gat...@u.washington.edu>
Subject: Re: [MW2] Chances of seeing this fixed/added ?
Date: 1995/09/01
Message-ID: <Pine.PTX.3.91j.950901162336.9937G-100000@carson.u.washington.edu>
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