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Article #3823Re: [MW2] Chances of seeing this fixed/added ?
From: Tim Maund
Date: Fri, 01 Sep 1995 00:00
Date: Fri, 01 Sep 1995 00:00
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What you are talking about is a clipping problem. It happens in many games. If you want to see a great example of extremely poor clipping, play Wing Commander III. Try flying through the walls of the air-craft carrier, or an enemy battlecruiser - you just fly through! Same thing here. It's no bug, per se, just tough to program perfectly... (the fella's at Activision _are_ mortal, ya know!) On 1 Sep 1995, CiscoRules wrote: > Regarding the issue of weapons missing at point blank: > > I think it may be a problem with the renderer, and its interation with the > collision detection. Often if someone is up against a wall/cliff/hill... > I could see > them from the other side. Once I was even able to hit them with a missle. > > IN the DOME scenario, one of the enemy mechs was able to get inside, > yes, INSIDE the dome, and spent the rest of the game running around in > circles...trying to get out...walking through the ghostly interior > structures. > > I suspect that surfaces that are not displayed, (ie: you are edge-on with > them) > don't get rendered, for that instant you are perfectly aligned, so a mech > at the > wrong place at the exact right time could pass through. > > I suspect its a bug, but it's rarely a problem. Other bugs like getting > the right > arm blow off so frequently I now design all my mechs to have nothing > there, is > a problem. > > How come the enolagay cheat doesn't work every time? > > Anyone wanna play a modem game? Email me. > >
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From: Tim Maund <gat...@u.washington.edu> Subject: Re: [MW2] Chances of seeing this fixed/added ? Date: 1995/09/01 Message-ID: <Pine.PTX.3.91j.950901162336.9937G-100000@carson.u.washington.edu> X-Deja-AN: 109273662 references: <41lhq8$ll@calweb.calweb.com> <4280me$hnv@newsbf02.news.aol.com> organization: University of Washington mime-version: 1.0 newsgroups: rec.games.mecha,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,alt.mechwarrior2,alt.games.mechwarrior2 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit