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Article #3670Re: [MW2] Chances of seeing this fixed/added ?
From: rez...
Date: Wed, 09 Aug 1995 00:00
Date: Wed, 09 Aug 1995 00:00
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1819 bytes
In article <ianm.808001346@eldritch> ia...@qualcomm.com (Ian A. McCloghrie) writes: >bpl...@yaqui.mri-nmr.jhu.edu (Brad Plecs) writes: >>Here's something to fix. I get hit with ammo explosions after I've expended >>all my ammo. > >Speaking of ammo explosion fixes, gauss rifle ammo isn't supposed to >be explosive, according to the FASA game.. And yet it is, in MW2. Well...yes and no...the actual ammo for the gauss rifle shouldn't explode, cause its just metal slugs. The weapon howver can explode and cause damage..i think the equivalent of mg ammo...so if you have the ammo in your torso and the rifle in your arm the rifle in your arm will cause an explosion..not the ammo in the torso. I haven't used a gauss rifle in mw ][ much..so i don't know if it is a bug or you just aren't totally clear.. >-- >Ian McCloghrie work: ia...@qualcomm.com home: i...@egbt.org > ____ GCS 3.0 d- s+:+ a-- C++++$ UL++++ P+ L+++ E+ W- N+ K > \bi/ w--- O- M-- V-- PS++ PE+ Y+ PGP+ t+ 5+++ !X R tv- b+++ > \/ DI++++ D--- G+ e++ h- r y+** > >The above represents my personal opinions and not necessarily those >of my employer, Qualcomm Inc.
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From: rez...@netcom.com Subject: Re: [MW2] Chances of seeing this fixed/added ? Date: 1995/08/09 Message-ID: <reznorDD2BL5.IH6@netcom.com> X-Deja-AN: 107795975 sender: rez...@netcom18.netcom.com references: <Pine.OSF.3.91.950808232207.280B-100000@ucs.orst.edu> <40as5v$crk@news.jhu.edu> <ianm.808001346@eldritch> organization: Netcom Online Communications Services (408-241-9760 login: guest) newsgroups: rec.games.mecha,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,alt.mechwarrior2,alt.games.mechwarrior2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit