Article View: comp.sys.ibm.pc.games.action
Article #290692Re: Top Ten Games which take eternity to make
From: Grimfarrow
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Medusa wrote: > No. I'm a big Duke fan and have been following DNF. They started using Quake > 2 engine in early 1998. Switched to Unreal engine in June/July 1998 and > stated right then that the game won't be released before the end of 1998 > because a lot of people were expecting Christmas release. DNF was expected > to be released in 1999, but 3D Realms never ever even hinted on the possible > release date. Don't know where end-of-1999 came from, probably NGs or gaming > magazines/sites. DNF will be out "When it's done". However, between this and the game that seemed to disappear, Prey, 3DRealms hasn't released *anything* since that quasi-Ninja game....what was it called? And that's a LONG time Grimfarrow
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From: Grimfarrow <rpha...@calpoly.edu> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/19 Message-ID: <380D56B8.B89918C2@calpoly.edu> X-Deja-AN: 538306556 References: <380C178F.AC402134@calpoly.edu> <OiZO3.54$E01.11833@news1.rdc1.ab.home.com> <380CEEE8.A4EF5421@radiks.net> <#fKJpzpG$GA.240@cpmsnbbsa05> X-Accept-Language: en X-Complaints-To: ab...@prserv.net X-Trace: 20 Oct 1999 05:44:14 GMT, 166.72.157.204 Organization: Global Network Services - Remote Access Mail & News Services MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit