Article View: comp.sys.ibm.pc.games.action
Article #290660Re: Top Ten Games which take eternity to make
From: Grimfarrow
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Alan Wasserman wrote: > Grimfarrow <rpha...@calpoly.edu> wrote in message > news:380C178F.AC402134@calpoly.edu... > > I like doing these, dunno why ;) > > <snip> > > 3. Flanker 2.0 > Actually Flanker went gold on 10/4 and should be in stores in about a week. > As for the original release date, I thought it was supposed to be late 98 > (read just in time for Xmas), so while it's a year late there were reasons > for example; an overly ambitious production/release schedule (good > intentions, but....), the developer is in Russia which combined with > language issues, communication issues (finding common times to meet/talk via > teleconferencing), hardware needing to catch up to the game, and of course > taking the time to get it right. I actually did not know it just went gold, but it STILL took a longggg time to make the dang game, nearly equal to European Air War. > > 4. Reach for the Stars II > > It's now being distributed by SSI. But wasn't it Microsoft > > before? Anyhow, I thought it as supposed to be out > > early 98? > > The '98 date came from Microsoft. Once SSI picked up the rights to publish > the game from Microsoft, the date was immediately pushed out to late '99. > But given the fact that there were some differences in editorial (expected > when a game switches publishers), additional time is needed/being taken to > make the game right, so it's been pushed out to Q1 2000. But it *was* originally due early 98,right? So it's STILL late, regardless of the change in publishing. > > 7. Wizardry 8 > > It was tentatively scheduled for Summer 98. Now it > > is tentatively scheduled for....nothing. In other words, > > some time in way 2000. > > By product of major business problems on Sirtechs publishing portion of the > business. I'm sure the date will become much more firm once a publishing > deal is final. I am well aware of the closure of Sir-Tech. However, the game was supposedly due by Summer 98, when Sir-Tech was still very alive and well. I am really looking forward to this title, if and when SirTech Canada can find a publisher. Grimfarrow > > Alan Wasserman
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From: Grimfarrow <rpha...@calpoly.edu> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/19 Message-ID: <380D585C.EDD0765C@calpoly.edu> X-Deja-AN: 538306558 References: <380C178F.AC402134@calpoly.edu> <7uj27j$1kq$1@hops.adnc.com> X-Accept-Language: en X-Complaints-To: ab...@prserv.net X-Trace: 20 Oct 1999 05:51:14 GMT, 166.72.157.204 Organization: Global Network Services - Remote Access Mail & News Services MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit