Thread View: alt.games.x-com
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Started by Shaun Daniel Sullivan
Thu, 24 Sep 1998 00:00
Patching Games in Xcom
Author: Shaun Daniel Sullivan
Date: Thu, 24 Sep 1998 00:00
Date: Thu, 24 Sep 1998 00:00
28 lines
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1617 bytes
Hi all, I'm wondering if anybody out there has tried patching parts of TFTD into UFO-Defense. For the most part, I like XCOM-Def much more - better aliens, better weapons, etc. But I do like the variety of Terror Sites in TFTD, and I love the Tasoth aliens. I was thinking of copying all of the tasoth files (there are a couple, at least two in the TFTD/UNITS directory) over to the /UNITS directory in Xcom-def, and renaming them as sectoid. Since the program engines are essentially the same, would tasoths show up in place of sectoids? I'm also wondering about copying over some of the island and port terror site files to Xcom, and replacing some of the "Urban" sites to give greater variety. This I'm particularly tentative about, since both have Mathcad animation files (for rendered water motion and such, I presume), which XCOM-I is lacking. PLus, if I wanted to throw in a cruise liner or two, then there would be the question of whether XCOM-I could support the two-part mission. Has anybody tried this already? Are these files compatible with each other? Can anybody give me any insight into problems, challenges, or just plain why it will/won't work? Thanks. sullis sul...@mit.edu
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