Thread View: alt.games.x-com
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Started by Wadeyboy
Mon, 02 Jun 2008 05:15
UFO-Enemy Unknown (or X-Com)
Author: Wadeyboy
Date: Mon, 02 Jun 2008 05:15
Date: Mon, 02 Jun 2008 05:15
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It's a very old game so I'm not sure if anyone can help but I recently went back to play UFO - Enemy Unknown (as this was the name X- Com was released as in England) on my ancient old P90 as I never completed the game 1st time around. However I've come across either a bug or maybe I'm missing something, I'm not sure. I've had my scientists doing their research and have been told to capture one of the alien leaders alive so that they can be interrogated to find where the alien HQ is. The thing is, I sent in a team and captured a leader from a base the aliens had set up on earth (which one of my aircraft detected) but when I complete the mission, I get the message 'alien dies as there is no alien containment facility.' But I do have an alien containment facility in both of my largest bases! The team that I sent out to capture the alien leader are from one of the bases that has an alien containment facility and not from one of my smaller bases that haven't, so I can't understand why I get this message. Could you help me please and tell me if I'm missing something or have I come across a bug? I would love to finish this game as I have put hours and hours of time into it and it is in my opinion, one of the all time classic computer games. I know it's looking well dated now but the gameplay still stands the test of time. I'd be grateful for any help.
Re: UFO-Enemy Unknown (or X-Com)
Author: Daniel "Naughty Tentacles" Blake...
Date: Mon, 02 Jun 2008 09:47
Date: Mon, 02 Jun 2008 09:47
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IIRC, surprisingly, the alien containment facility can get full up! Thankfully, you can transfer live aliens to another base's containment facility, so you can make room that way. I'm pretty sure there's a way to kill off spare aliens in the facility, but for the life of me, I can't remember what it is :( At worst, there's a few savegame editors around that you can use to do the same job, if you don't mind cheating just a *little* bit... ;) -- Daniel Blakemore Mini Gallery #1 - http://www.voidgamers.com/channel/b.190.html?author_name=MYLORDKHORNE #2 - http://www.lordsofthebattlefield.com/gallery/thumbnails.php?album=147 ICQ:14459824 Google/Yahoo/MSN IM: mylordkhorne
Re: UFO-Enemy Unknown (or X-Com)
Author: Mark Morrison
Date: Mon, 02 Jun 2008 21:25
Date: Mon, 02 Jun 2008 21:25
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On Mon, 2 Jun 2008 10:47:38 +0100, "Daniel \"Naughty Tentacles\" Blakemore" <Daniel.Blakemore@nospam.btopenworld.com> wrote: >IIRC, surprisingly, the alien containment facility can get full up! >Thankfully, you can transfer live aliens to another base's containment >facility, so you can make room that way. I'm pretty sure there's a way to >kill off spare aliens in the facility, but for the life of me, I can't >remember what it is :( >At worst, there's a few savegame editors around that you can use to do the >same job, if you don't mind cheating just a *little* bit... ;) iirc, you can actualy sell aliens - unless my menory is playing tricks and you can only sell corpses...
Re: UFO-Enemy Unknown (or X-Com)
Author: I.C. Koets
Date: Tue, 03 Jun 2008 02:01
Date: Tue, 03 Jun 2008 02:01
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Mark Morrison wrote: > > On Mon, 2 Jun 2008 10:47:38 +0100, "Daniel \"Naughty Tentacles\" > Blakemore" <Daniel.Blakemore@nospam.btopenworld.com> wrote: > > >IIRC, surprisingly, the alien containment facility can get full up! > >Thankfully, you can transfer live aliens to another base's containment > >facility, so you can make room that way. I'm pretty sure there's a way to > >kill off spare aliens in the facility, but for the life of me, I can't > >remember what it is :( > >At worst, there's a few savegame editors around that you can use to do the > >same job, if you don't mind cheating just a *little* bit... ;) > > iirc, you can actualy sell aliens - unless my menory is playing tricks > and you can only sell corpses... Only corpses. If you have the cash, the easiest way to fix a full containment room is to just delete the facility and build a new one. IIRC, of course.
Re: UFO-Enemy Unknown (or X-Com)
Author: Daniel "Naughty Tentacles" Blake...
Date: Tue, 03 Jun 2008 08:31
Date: Tue, 03 Jun 2008 08:31
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>> >At worst, there's a few savegame editors around that you can use to do >> >the >> >same job, if you don't mind cheating just a *little* bit... ;) >> iirc, you can actualy sell aliens - unless my menory is playing tricks >> and you can only sell corpses... > Only corpses. If you have the cash, the easiest way to fix a full > containment room is to just delete the facility and build a new one. IIRC, > of course. Just reinstalled it again, seeing as you guys waved temptation my way... ;) Can't delete the Containment facility if it's in use, unfortunately. -- Daniel Blakemore Mini Gallery #1 - http://www.voidgamers.com/channel/b.190.html?author_name=MYLORDKHORNE #2 - http://www.lordsofthebattlefield.com/gallery/thumbnails.php?album=147 ICQ:14459824 Google/Yahoo/MSN IM: mylordkhorne
Re: UFO-Enemy Unknown (or X-Com)
Author: I.C. Koets
Date: Tue, 03 Jun 2008 10:59
Date: Tue, 03 Jun 2008 10:59
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Daniel \"Naughty Tentacles\" Blakemore wrote: > > >> >At worst, there's a few savegame editors around that you can use to do > >> >the > >> >same job, if you don't mind cheating just a *little* bit... ;) > >> iirc, you can actualy sell aliens - unless my menory is playing tricks > >> and you can only sell corpses... > > Only corpses. If you have the cash, the easiest way to fix a full > > containment room is to just delete the facility and build a new one. IIRC, > > of course. > > Just reinstalled it again, seeing as you guys waved temptation my way... ;) > Can't delete the Containment facility if it's in use, unfortunately. I must have misremembered. Too bad...
Re: UFO-Enemy Unknown (or X-Com)
Author: Wadeyboy
Date: Wed, 04 Jun 2008 03:11
Date: Wed, 04 Jun 2008 03:11
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On Jun 3, 11:59 am, "I.C. Koets" <I.C.Ko...@student.tudelft.nl> wrote: > Daniel \"Naughty Tentacles\" Blakemore wrote: > > > > > >> >At worst, there's a few savegame editors around that you can use to do > > >> >the > > >> >same job, if you don't mind cheating just a *little* bit... ;) > > >> iirc, you can actualy sell aliens - unless my menory is playing tricks > > >> and you can only sell corpses... > > > Only corpses. If you have the cash, the easiest way to fix a full > > > containment room is to just delete the facility and build a new one. IIRC, > > > of course. > > > Just reinstalled it again, seeing as you guys waved temptation my way... ;) > > Can't delete the Containment facility if it's in use, unfortunately. > > I must have misremembered. Too bad... Just found out from posting on the strategy newsgroup that there's a patch that fixes this problem and it was a known problem that was in the FAQ. This was from a guy who used to work for Microprose customer support! I just hope that the patch doesn't make all my savegames null and void like so many patches still do! Thankyou all for your help.
Re: UFO-Enemy Unknown (or X-Com)
Author: RandallW
Date: Wed, 04 Jun 2008 06:06
Date: Wed, 04 Jun 2008 06:06
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If need be, transfer live aliens from one base to another, emptying the containment facility from base #1; now you can delete it.
Re: UFO-Enemy Unknown (or X-Com)
Author: Wadeyboy
Date: Sun, 08 Jun 2008 16:54
Date: Sun, 08 Jun 2008 16:54
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On Jun 4, 7:06 am, "RandallW" <randy...@core.com> wrote: > If need be, transfer live aliens from one base to another, emptying the > containment facility from base #1; now you can delete it. I don't have any live aliens to transfer! That's why the "no alien containment facility" message is so frustrating
Re: UFO-Enemy Unknown (or X-Com)
Author: Daniel "Naughty Tentacles" Blake...
Date: Mon, 09 Jun 2008 01:04
Date: Mon, 09 Jun 2008 01:04
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> I don't have any live aliens to transfer! That's why the "no alien > containment facility" message is so frustrating Check the "Sell" bit...you might have gotten the facility full up with alien corpses! ;) -- Daniel Blakemore Mini Gallery #1 - http://www.voidgamers.com/channel/b.190.html?author_name=MYLORDKHORNE #2 - http://www.lordsofthebattlefield.com/gallery/thumbnails.php?album=147 ICQ:14459824 Google/Yahoo/MSN IM: mylordkhorne
Re: UFO-Enemy Unknown (or X-Com)
Author: RandallW
Date: Mon, 09 Jun 2008 06:20
Date: Mon, 09 Jun 2008 06:20
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"Daniel "Naughty Tentacles" Blakemore" <Daniel.Blakemore@nospam.btopenworld.com> wrote in message news:RK-dncW9UJ0pHNHVnZ2dnUVZ8qTinZ2d@bt.com... >> I don't have any live aliens to transfer! That's why the "no alien >> containment facility" message is so frustrating > > Check the "Sell" bit...you might have gotten the facility full up with > alien corpses! ;) > > I thought alien bodies are stored in the general storage squares.
Re: UFO-Enemy Unknown (or X-Com)
Author: bladefirelight
Date: Tue, 29 Jul 2008 01:52
Date: Tue, 29 Jul 2008 01:52
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On Jun 8, 9:54 am, Wadeyboy <wade4...@hotmail.co.uk> wrote: > On Jun 4, 7:06 am, "RandallW" <randy...@core.com> wrote: > > > If need be, transfer live aliens from one base to another, emptying the > > containment facility from base #1; now you can delete it. > > I don't have any live aliens to transfer! That's why the "no alien > containment facility" message is so frustrating If you take one of the save game folders, delete the contend and then save a new game in that slot you can take the ASTORE.DAT from the new save and replace the one in your corrupt game. this will empty out all of your alien containment facilities. -Blade FireLight
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