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Thread View: alt.games.x-com
8 messages
8 total messages Started by elmarby Sat, 05 May 2007 16:57
UFO-Extraterrestrials?
#36020
Author: elmarby
Date: Sat, 05 May 2007 16:57
15 lines
1666 bytes
Gosh, this is blast from the past. I gave up on usenet and AGX ages
ago, there just wasn't much point anymore. Signal to noise ratio and
all that.

However...
today I've been made aware of a game called UFO-Extraterrestrials
( http://www.ufo-extraterrestrials.com/ ) and I would like to know
what the old crew (if any of you still hang around here)  make of it.
Or inform you of it if it went unnoticed. The initial word is that
it's actually pretty damn good but I'd sure would like to know what
the old crew here at AGX think of it perfore I purchased it. I'm not
made of money, you know. ;)


Regards from Ye Olde  X-COMer: Elmar Bijlsma
Re: UFO-Extraterrestrials?
#36021
Author: Jeremy
Date: Wed, 09 May 2007 22:50
23 lines
1889 bytes
On 5 May 2007 09:57:01 -0700, elmarby@gmail.com wrote:

>Gosh, this is blast from the past. I gave up on usenet and AGX ages
>ago, there just wasn't much point anymore. Signal to noise ratio and
>all that.

Not much of either nowadays.

>However...
>today I've been made aware of a game called UFO-Extraterrestrials
>( http://www.ufo-extraterrestrials.com/ ) and I would like to know
>what the old crew (if any of you still hang around here)  make of it.

Looks very much like a reworking of the original Microprose UFO with
updated graphics, hard to tell from the website how the gameplay
differs.

>The initial word is that
>it's actually pretty damn good but I'd sure would like to know what
>the old crew here at AGX think of it perfore I purchased it. I'm not
>made of money, you know. ;)

I'd be interested too, if there's anyone else out there
Re: UFO-Extraterrestrials?
#36022
Author: I.C. Koets
Date: Sat, 12 May 2007 03:43
22 lines
1722 bytes

elmarby@gmail.com wrote:
> 
> Gosh, this is blast from the past. I gave up on usenet and AGX ages
> ago, there just wasn't much point anymore. Signal to noise ratio and
> all that.
> 
> However...
> today I've been made aware of a game called UFO-Extraterrestrials
> ( http://www.ufo-extraterrestrials.com/ ) and I would like to know
> what the old crew (if any of you still hang around here)  make of it.
> Or inform you of it if it went unnoticed. The initial word is that
> it's actually pretty damn good but I'd sure would like to know what
> the old crew here at AGX think of it perfore I purchased it. I'm not
> made of money, you know. ;)
> 
> Regards from Ye Olde  X-COMer: Elmar Bijlsma


I just watched the gameplay videos. This looks quite promising. I wonder
where I could buy a copy?
Re: UFO-Extraterrestrials?
#36023
Author: Anssi Saari
Date: Sat, 12 May 2007 11:31
9 lines
1323 bytes
"I.C. Koets" <I.C.Koets@student.tudelft.nl> writes:

> I just watched the gameplay videos. This looks quite promising. I wonder
> where I could buy a copy?

It's donwloadable now from matrixgames.com. Amazon says it's available
from May 14th onwards.

I think I'll wait for the modding to stabilize.
Re: UFO-Extraterrestrials?
#36024
Author: Andy Bolstridge
Date: Sat, 12 May 2007 14:30
11 lines
1638 bytes
Anssi Saari wrote:
> "I.C. Koets" <I.C.Koets@student.tudelft.nl> writes:
> 
>> I just watched the gameplay videos. This looks quite promising. I wonder
>> where I could buy a copy?
> 
There's a review on gamespot:
http://uk.gamespot.com/pc/strategy/ufoextraterrestrials/review.html?sid=6170517

it gets 5.2/10 which is not good, but then if you really like the genre it'll be 
worth more to you than it was to the reviewer.
Re: UFO-Extraterrestrials?
#36026
Author: Raille
Date: Sun, 13 May 2007 12:38
17 lines
1480 bytes
"Anssi Saari" <as@sci.fi> wrote in message 
news:vg3bqgqb7nk.fsf@omppu.modeemi.cs.tut.fi...
> "I.C. Koets" <I.C.Koets@student.tudelft.nl> writes:
>
>> I just watched the gameplay videos. This looks quite promising. I wonder
>> where I could buy a copy?
>
> It's donwloadable now from matrixgames.com. Amazon says it's available
> from May 14th onwards.
>
> I think I'll wait for the modding to stabilize.

Matrix games have good game play from what I've experienced.  As for 
stability, thats another issue.

Raille 
Re: UFO-Extraterrestrials?
#36025
Author: Nate359
Date: Tue, 29 May 2007 15:23
20 lines
2119 bytes
On May 12, 10:30 am, Andy Bolstridge <nowh...@nowhere.com> wrote:
> Anssi Saari wrote:
> > "I.C. Koets" <I.C.Ko...@student.tudelft.nl> writes:
>
> >> I just watched the gameplay videos. This looks quite promising. I wonder
> >> where I could buy a copy?
>
> There's a review on gamespot:http://uk.gamespot.com/pc/strategy/ufoextraterrestrials/review.html?s...
>
> it gets 5.2/10 which is not good, but then if you really like the genre it'll be
> worth more to you than it was to the reviewer.

I'm playing it right now, it's really good with mods, which there are
tons of already.  The top mod is FrankenMod, which is basically a
pack.

Also, if you look on metacritic, which is an index of reviews, it
looks like it's getting around 70%.

(http://www.metacritic.com/games/platforms/pc/ufoextraterrestrials)
Re: UFO-Extraterrestrials?
#36027
Author: Raille
Date: Sun, 03 Jun 2007 12:31
47 lines
2543 bytes
"Raille" <raille@yahoo.com> wrote in message 
news:464706a8.0@speedtrap.i2k.com...
>
> "Anssi Saari" <as@sci.fi> wrote in message 
> news:vg3bqgqb7nk.fsf@omppu.modeemi.cs.tut.fi...
>> "I.C. Koets" <I.C.Koets@student.tudelft.nl> writes:
>>
>>> I just watched the gameplay videos. This looks quite promising. I wonder
>>> where I could buy a copy?
>>
>> It's donwloadable now from matrixgames.com. Amazon says it's available
>> from May 14th onwards.
>>
>> I think I'll wait for the modding to stabilize.
>
> Matrix games have good game play from what I've experienced.  As for 
> stability, thats another issue.
>
> Raille

Ok have the game.

1 Jun they have released an update which adds some controls that are 
absolutly vital, at least for me.

Game seems to be stable enough no crashes and the patch fixes some known 
crashes.

To sum up this is basically X-com Defense redone.

That said its actually better than the original, some of the graphics are 
better some seem a bit comic.

The biggest changes are the inability to purchase soldiers, scientists and 
technicians, they appaerntly show up are certain intervals.

So don't lose your soldiers early on, you'll be horrible handy capped for 
the next couple months as your roster fills back up.

I still don't know how you build additional living quarters at seconary 
bases so to get more soldiers, ditto for labs and workshops.

Overall if you loved Xcom defense you will love this game,perhaps more than 
the original.

Raille
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