Thread View: alt.games.x-com
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Started by elmarby
Sat, 05 May 2007 16:57
UFO-Extraterrestrials?
Author: elmarby
Date: Sat, 05 May 2007 16:57
Date: Sat, 05 May 2007 16:57
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Gosh, this is blast from the past. I gave up on usenet and AGX ages ago, there just wasn't much point anymore. Signal to noise ratio and all that. However... today I've been made aware of a game called UFO-Extraterrestrials ( http://www.ufo-extraterrestrials.com/ ) and I would like to know what the old crew (if any of you still hang around here) make of it. Or inform you of it if it went unnoticed. The initial word is that it's actually pretty damn good but I'd sure would like to know what the old crew here at AGX think of it perfore I purchased it. I'm not made of money, you know. ;) Regards from Ye Olde X-COMer: Elmar Bijlsma
Re: UFO-Extraterrestrials?
Author: Jeremy
Date: Wed, 09 May 2007 22:50
Date: Wed, 09 May 2007 22:50
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On 5 May 2007 09:57:01 -0700, elmarby@gmail.com wrote: >Gosh, this is blast from the past. I gave up on usenet and AGX ages >ago, there just wasn't much point anymore. Signal to noise ratio and >all that. Not much of either nowadays. >However... >today I've been made aware of a game called UFO-Extraterrestrials >( http://www.ufo-extraterrestrials.com/ ) and I would like to know >what the old crew (if any of you still hang around here) make of it. Looks very much like a reworking of the original Microprose UFO with updated graphics, hard to tell from the website how the gameplay differs. >The initial word is that >it's actually pretty damn good but I'd sure would like to know what >the old crew here at AGX think of it perfore I purchased it. I'm not >made of money, you know. ;) I'd be interested too, if there's anyone else out there
Re: UFO-Extraterrestrials?
Author: I.C. Koets
Date: Sat, 12 May 2007 03:43
Date: Sat, 12 May 2007 03:43
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elmarby@gmail.com wrote: > > Gosh, this is blast from the past. I gave up on usenet and AGX ages > ago, there just wasn't much point anymore. Signal to noise ratio and > all that. > > However... > today I've been made aware of a game called UFO-Extraterrestrials > ( http://www.ufo-extraterrestrials.com/ ) and I would like to know > what the old crew (if any of you still hang around here) make of it. > Or inform you of it if it went unnoticed. The initial word is that > it's actually pretty damn good but I'd sure would like to know what > the old crew here at AGX think of it perfore I purchased it. I'm not > made of money, you know. ;) > > Regards from Ye Olde X-COMer: Elmar Bijlsma I just watched the gameplay videos. This looks quite promising. I wonder where I could buy a copy?
Re: UFO-Extraterrestrials?
Author: Anssi Saari
Date: Sat, 12 May 2007 11:31
Date: Sat, 12 May 2007 11:31
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"I.C. Koets" <I.C.Koets@student.tudelft.nl> writes: > I just watched the gameplay videos. This looks quite promising. I wonder > where I could buy a copy? It's donwloadable now from matrixgames.com. Amazon says it's available from May 14th onwards. I think I'll wait for the modding to stabilize.
Re: UFO-Extraterrestrials?
Author: Andy Bolstridge
Date: Sat, 12 May 2007 14:30
Date: Sat, 12 May 2007 14:30
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Anssi Saari wrote: > "I.C. Koets" <I.C.Koets@student.tudelft.nl> writes: > >> I just watched the gameplay videos. This looks quite promising. I wonder >> where I could buy a copy? > There's a review on gamespot: http://uk.gamespot.com/pc/strategy/ufoextraterrestrials/review.html?sid=6170517 it gets 5.2/10 which is not good, but then if you really like the genre it'll be worth more to you than it was to the reviewer.
Re: UFO-Extraterrestrials?
Author: Raille
Date: Sun, 13 May 2007 12:38
Date: Sun, 13 May 2007 12:38
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"Anssi Saari" <as@sci.fi> wrote in message news:vg3bqgqb7nk.fsf@omppu.modeemi.cs.tut.fi... > "I.C. Koets" <I.C.Koets@student.tudelft.nl> writes: > >> I just watched the gameplay videos. This looks quite promising. I wonder >> where I could buy a copy? > > It's donwloadable now from matrixgames.com. Amazon says it's available > from May 14th onwards. > > I think I'll wait for the modding to stabilize. Matrix games have good game play from what I've experienced. As for stability, thats another issue. Raille
Re: UFO-Extraterrestrials?
Author: Nate359
Date: Tue, 29 May 2007 15:23
Date: Tue, 29 May 2007 15:23
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On May 12, 10:30 am, Andy Bolstridge <nowh...@nowhere.com> wrote: > Anssi Saari wrote: > > "I.C. Koets" <I.C.Ko...@student.tudelft.nl> writes: > > >> I just watched the gameplay videos. This looks quite promising. I wonder > >> where I could buy a copy? > > There's a review on gamespot:http://uk.gamespot.com/pc/strategy/ufoextraterrestrials/review.html?s... > > it gets 5.2/10 which is not good, but then if you really like the genre it'll be > worth more to you than it was to the reviewer. I'm playing it right now, it's really good with mods, which there are tons of already. The top mod is FrankenMod, which is basically a pack. Also, if you look on metacritic, which is an index of reviews, it looks like it's getting around 70%. (http://www.metacritic.com/games/platforms/pc/ufoextraterrestrials)
Re: UFO-Extraterrestrials?
Author: Raille
Date: Sun, 03 Jun 2007 12:31
Date: Sun, 03 Jun 2007 12:31
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"Raille" <raille@yahoo.com> wrote in message news:464706a8.0@speedtrap.i2k.com... > > "Anssi Saari" <as@sci.fi> wrote in message > news:vg3bqgqb7nk.fsf@omppu.modeemi.cs.tut.fi... >> "I.C. Koets" <I.C.Koets@student.tudelft.nl> writes: >> >>> I just watched the gameplay videos. This looks quite promising. I wonder >>> where I could buy a copy? >> >> It's donwloadable now from matrixgames.com. Amazon says it's available >> from May 14th onwards. >> >> I think I'll wait for the modding to stabilize. > > Matrix games have good game play from what I've experienced. As for > stability, thats another issue. > > Raille Ok have the game. 1 Jun they have released an update which adds some controls that are absolutly vital, at least for me. Game seems to be stable enough no crashes and the patch fixes some known crashes. To sum up this is basically X-com Defense redone. That said its actually better than the original, some of the graphics are better some seem a bit comic. The biggest changes are the inability to purchase soldiers, scientists and technicians, they appaerntly show up are certain intervals. So don't lose your soldiers early on, you'll be horrible handy capped for the next couple months as your roster fills back up. I still don't know how you build additional living quarters at seconary bases so to get more soldiers, ditto for labs and workshops. Overall if you loved Xcom defense you will love this game,perhaps more than the original. Raille
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