Thread View: alt.games.x-com
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Started by Serge Semashko
Mon, 27 Dec 2004 19:16
UFO2000 0.6.627
Author: Serge Semashko
Date: Mon, 27 Dec 2004 19:16
Date: Mon, 27 Dec 2004 19:16
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The UFO2000 development team has released a new stable version of UFO2000, v0.6.627. You can find it here: http://ufo2000.sourceforge.net Here is the list of improvements since the last stable release (0.4.0.353): - added support for different mission scenarios (Twilight Owl) - internationalization support, the game now supports English, German, Spanish, Russian and Belarusian languages (HaJo) - many user interface improvements (HaJo, Twilight Owl) - lots of help messages, help system (HaJo) - map size and type selection, equipment points limit (Twilight Owl) - explosive terrain objects (Twilight Owl) - automatic bugreporting system (Serge) - improved win32-installer (SupSuper) - better looking and themable GUI (Serge) - different look for soldiers in the battlescape (Nail) - correct map generation for 'City' and 'Port' (Twilight Owl) - reserve time buttons are now working (HaJo, Twilight Owl, olegmmm) - more verbose end of game statistics (HaJo) - morale and panic support (Twilight Owl) - sound notifications and information messages in the server chat (Serge) - support for user contributed maps improved, support for custom map generation rules written in lua language (Serge) - cpu usage reduced (Kolotov Alexandr) - squad size limit increased from 10 to 15 (Twilight Owl) - different types of reaction fire depending on time reserve mode (olegmmm) - fixed problems with mouse ranges (Gassa) - many other bugfixes and improvements (special thanks to Gassa, olegmmm)
Re: UFO2000 0.6.627
Author: Bateau
Date: Tue, 28 Dec 2004 02:36
Date: Tue, 28 Dec 2004 02:36
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If you're listening are you guys going to eventually replace the graphics with your own so people who don't have X-Com can play? You'd probably have to change the graphics engine to higher res with alpha channels for transparency because no one would pixel paint all those graphics. serge@lxnt.info (Serge Semashko) wrote: >The UFO2000 development team has released a new stable version of UFO2000, >v0.6.627. You can find it here: http://ufo2000.sourceforge.net > >Here is the list of improvements since the last stable release (0.4.0.353): >- added support for different mission scenarios (Twilight Owl) >- internationalization support, the game now supports English, > German, Spanish, Russian and Belarusian languages (HaJo) >- many user interface improvements (HaJo, Twilight Owl) >- lots of help messages, help system (HaJo) >- map size and type selection, equipment points limit (Twilight Owl) >- explosive terrain objects (Twilight Owl) >- automatic bugreporting system (Serge) >- improved win32-installer (SupSuper) >- better looking and themable GUI (Serge) >- different look for soldiers in the battlescape (Nail) >- correct map generation for 'City' and 'Port' (Twilight Owl) >- reserve time buttons are now working (HaJo, Twilight Owl, olegmmm) >- more verbose end of game statistics (HaJo) >- morale and panic support (Twilight Owl) >- sound notifications and information messages in the server chat (Serge) >- support for user contributed maps improved, support for custom > map generation rules written in lua language (Serge) >- cpu usage reduced (Kolotov Alexandr) >- squad size limit increased from 10 to 15 (Twilight Owl) >- different types of reaction fire depending on time reserve mode (olegmmm) >- fixed problems with mouse ranges (Gassa) >- many other bugfixes and improvements (special thanks to Gassa, olegmmm)
Re: UFO2000 0.6.627
Author: Micah
Date: Tue, 28 Dec 2004 07:51
Date: Tue, 28 Dec 2004 07:51
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If you had taken the opportunity to investigate the project before posting, or even glanced at the project's homepage, you would note that UFO2000 can be played with the UFO Defense demo files. Thus, you would not have to own it. -Micah micahdg@xcomufo.com www.xcomufo.com "Bateau" <Gamera@work.stomping.aza> wrote in message news:d9h1t0hoscvi9fns4iklc9qs3rnmomhq4g@4ax.com... > If you're listening are you guys going to eventually replace the > graphics with your own so people who don't have X-Com can play? > You'd probably have to change the graphics engine to higher res with > alpha channels for transparency because no one would pixel paint all > those graphics. > > serge@lxnt.info (Serge Semashko) wrote: >>The UFO2000 development team has released a new stable version of UFO2000, >>v0.6.627. You can find it here: http://ufo2000.sourceforge.net >> >>Here is the list of improvements since the last stable release >>(0.4.0.353): >>- added support for different mission scenarios (Twilight Owl) >>- internationalization support, the game now supports English, >> German, Spanish, Russian and Belarusian languages (HaJo) >>- many user interface improvements (HaJo, Twilight Owl) >>- lots of help messages, help system (HaJo) >>- map size and type selection, equipment points limit (Twilight Owl) >>- explosive terrain objects (Twilight Owl) >>- automatic bugreporting system (Serge) >>- improved win32-installer (SupSuper) >>- better looking and themable GUI (Serge) >>- different look for soldiers in the battlescape (Nail) >>- correct map generation for 'City' and 'Port' (Twilight Owl) >>- reserve time buttons are now working (HaJo, Twilight Owl, olegmmm) >>- more verbose end of game statistics (HaJo) >>- morale and panic support (Twilight Owl) >>- sound notifications and information messages in the server chat (Serge) >>- support for user contributed maps improved, support for custom >> map generation rules written in lua language (Serge) >>- cpu usage reduced (Kolotov Alexandr) >>- squad size limit increased from 10 to 15 (Twilight Owl) >>- different types of reaction fire depending on time reserve mode >>(olegmmm) >>- fixed problems with mouse ranges (Gassa) >>- many other bugfixes and improvements (special thanks to Gassa, olegmmm) >
Re: UFO2000 0.6.627
Author: Bateau
Date: Wed, 29 Dec 2004 15:04
Date: Wed, 29 Dec 2004 15:04
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"Micah" <micahdg@xcomufo.com> wrote: >If you had taken the opportunity to investigate the project before posting, >or even glanced at the project's homepage, you would note that UFO2000 can >be played with the UFO Defense demo files. Thus, you would not have to own >it. You would if you wanted to have any fun, like playing with other terrain and using user maps.
Re: UFO2000 0.6.627
Author: Jon Dowland
Date: Sun, 27 Mar 2005 22:41
Date: Sun, 27 Mar 2005 22:41
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Bateau <Gamera@work.stomping.aza> wrote in news:d9h1t0hoscvi9fns4iklc9qs3rnmomhq4g@4ax.com: > no one would pixel paint all those graphics. Don't be so hasty: Over at freedoom we're doing exactly that to replace the old DOOM/DOOM2 resources. http://freedoom.sf.net/. I know of a few people in that community who, once we've got FD out of the way, would be very keen to help improve any open source XCOM efforts.
Re: UFO2000 0.6.627
Author: Bateau
Date: Mon, 28 Mar 2005 11:47
Date: Mon, 28 Mar 2005 11:47
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Jon Dowland <jon@frag.ord> wrote: >Bateau <Gamera@work.stomping.aza> wrote in >news:d9h1t0hoscvi9fns4iklc9qs3rnmomhq4g@4ax.com: > >> no one would pixel paint all those graphics. > >Don't be so hasty: Over at freedoom we're doing exactly that to replace the >old DOOM/DOOM2 resources. http://freedoom.sf.net/. > >I know of a few people in that community who, once we've got FD out of the >way, would be very keen to help improve any open source XCOM efforts. A "few" people. Doom has about a billion zillion willing to do that stuff.
Re: UFO2000 0.6.627
Author: Jon Dowland
Date: Mon, 28 Mar 2005 11:57
Date: Mon, 28 Mar 2005 11:57
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On Mon, 28 Mar 2005 19:47:19 +0800, Bateau wrote: > Jon Dowland <jon@frag.ord> wrote: >>Bateau <Gamera@work.stomping.aza> wrote in >>news:d9h1t0hoscvi9fns4iklc9qs3rnmomhq4g@4ax.com: >> >>> no one would pixel paint all those graphics. >> >>Don't be so hasty: Over at freedoom we're doing exactly that to replace the >>old DOOM/DOOM2 resources. http://freedoom.sf.net/. >> >>I know of a few people in that community who, once we've got FD out of the >>way, would be very keen to help improve any open source XCOM efforts. > > A "few" people. Doom has about a billion zillion willing to do that > stuff. To date, 86[1], but from that figure only 31 have contributed sprite resources, and of that figure, a very small minority have contributed anything more complex than a four-frame flaming barrel, for example. [1] http://freedoom.sourceforge.net/deutex/CREDITS
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