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10 messages
10 total messages Started by Count Zero Tue, 30 Dec 2003 20:36
Ufo Beginner Mode too difficult for me
#35532
Author: Count Zero
Date: Tue, 30 Dec 2003 20:36
7 lines
1378 bytes
Hallo,
for me even the beginner mode seems to be to hard. My soldiers die to easy,
therefore I want to cheat a little bit.
Does anyone has an idea how to increase the armor stats of my men. I'm not
looking for a savegame editor, but for a game editor to change theses values
for all unamored troops once and forever.
I'm more interested in the story than in the fighting itself.
Re: Ufo Beginner Mode too difficult for me
#35533
Author: GargoyleBG
Date: Wed, 31 Dec 2003 00:51
14 lines
1477 bytes
"Count Zero" <CountZero1@gmx.de> wrote in message
news:bssnk6$dns$02$1@news.t-online.com...
> Hallo,
> for me even the beginner mode seems to be to hard. My soldiers die to
easy,
> therefore I want to cheat a little bit.
> Does anyone has an idea how to increase the armor stats of my men. I'm not
> looking for a savegame editor, but for a game editor to change theses
values
> for all unamored troops once and forever.
> I'm more interested in the story than in the fighting itself.
>

save & load, old trick works well
Re: Ufo Beginner Mode too difficult for me
#35536
Author: David Johnston
Date: Wed, 31 Dec 2003 01:45
15 lines
1615 bytes
On Tue, 30 Dec 2003 21:36:20 +0100, "Count Zero" <CountZero1@gmx.de>
wrote:

>Hallo,
>for me even the beginner mode seems to be to hard. My soldiers die to easy,
>therefore I want to cheat a little bit.
>Does anyone has an idea how to increase the armor stats of my men. I'm not
>looking for a savegame editor, but for a game editor to change theses values
>for all unamored troops once and forever.
>I'm more interested in the story than in the fighting itself.
>

I wouldn't say there's all that much story in UFO.  One thing that is
true, is that there isn't all much of a difference between the levels
of difficulty to my mind.  
Re: ***SPOILER*** Ufo Beginner Mode too difficult for me ***SPOILER***
#35538
Author: Satis
Date: Wed, 31 Dec 2003 03:48
45 lines
1621 bytes
> I'm more interested in the story than in the fighting itself.

I presume you are referring to UFO: Enemy Unknown/X-Com: UFO Defense, rather
than UFO: Aftermath. If I've gotten it wrong, I recommend
www.ufo-aftermath.co.uk.

Otherwise, there's a significant hint/spoiler down below
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A little more...
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That should do it.

Research Alien Alloys ASAP
Then research Personal Armour
Now build & equip it.

Hey presto!

*Satis
howard_offtherails at hotmail.com
Re: Ufo Beginner Mode too difficult for me
#35537
Author: GargoyleBG
Date: Wed, 31 Dec 2003 10:10
22 lines
1765 bytes
"David Johnston" <block@telusplanet.net> wrote in message
news:3ff21e80.73020494@news.telusplanet.net...
> On Tue, 30 Dec 2003 21:36:20 +0100, "Count Zero" <CountZero1@gmx.de>
> wrote:
>
> >Hallo,
> >for me even the beginner mode seems to be to hard. My soldiers die to
easy,
> >therefore I want to cheat a little bit.
> >Does anyone has an idea how to increase the armor stats of my men. I'm
not
> >looking for a savegame editor, but for a game editor to change theses
values
> >for all unamored troops once and forever.
> >I'm more interested in the story than in the fighting itself.
> >
>
> I wouldn't say there's all that much story in UFO.  One thing that is
> true, is that there isn't all much of a difference between the levels
> of difficulty to my mind.

they were bugged I think
Re: Ufo Beginner Mode too difficult for me
#35540
Author: Bateau
Date: Wed, 31 Dec 2003 12:04
110 lines
6321 bytes
     _.--""--._       On
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>Hallo,
>for me even the beginner mode seems to be to hard. My soldiers die to easy,
>therefore I want to cheat a little bit.
>Does anyone has an idea how to increase the armor stats of my men. I'm not
>looking for a savegame editor, but for a game editor to change theses values
>for all unamored troops once and forever.
>I'm more interested in the story than in the fighting itself.

You're supposed to die until you figure out how to be cautious.
-- 
                     .-'`-.
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Re: Ufo Beginner Mode too difficult for me
#35539
Author: Alisha's Addict
Date: Wed, 31 Dec 2003 13:56
38 lines
3011 bytes
On Tue, 30 Dec 2003 21:36:20 +0100, "Count Zero" <CountZero1@gmx.de>
wrote:

>Hallo,
>for me even the beginner mode seems to be to hard. My soldiers die to easy,
>therefore I want to cheat a little bit.
>Does anyone has an idea how to increase the armor stats of my men. I'm not
>looking for a savegame editor, but for a game editor to change theses values
>for all unamored troops once and forever.
>I'm more interested in the story than in the fighting itself.

Drop loads of people into research ... Sooner or later something will
come along that you can build to give your guys armour. Research is
absolutely key though ... Early in the unmodified game, I'd be running
a base with something like 20-25 soldiers, 50 research, 10 engineers.
Expansion priority would be on getting new labs built, for more
research. I'd be using 100 scientists, split 50/30/20 between
different projects. After that 100 scientists, I concentrate on
building up the engineers and soldiers so I can build things while
maintaining a decent fighting force.

Try for better guns too ... If you stick to laser based weapons
(they're fairly early) then these guns don't need clips ... Makes it a
bit easier to manage. For a supply of cash, I sell most of the alien
artifacts I get, except for leaving one behind so I can actually
research it :-)

I've been away from X-Com a little while though (I'm waiting to build
a machine called Slowpoke, which at 166MHz will be perfect for X-Com
and Apoc). The place to go for info is Scott Jones's site, which has
patches, links but primarily it has a darn fine editor.

Ere we go : http://xcomutil.scotttjones.com/

Pete Lilleyman
pete.lilleyman@blueyonder.co.getrid.uk
(please get rid of ".getrid" to reply direct)
(don't get rid of the dontspam though ;-)
Re: Ufo Beginner Mode too difficult for me
#35534
Author: Count Zero
Date: Wed, 31 Dec 2003 17:05
11 lines
1637 bytes
"GargoyleBG" <minkov@haskovo.spnet.net> schrieb im Newsbeitrag
news:bst6jk$17qdd$1@ID-188696.news.uni-berlin.de...
> "Count Zero" <CountZero1@gmx.de> wrote in message
> news:bssnk6$dns$02$1@news.t-online.com...

> save & load, old trick works well

Unfortunatelly there is no quicksave. I can save during tactical mission,
but I have to quit to reload. This really takes too long to reload all the
time.
Re: Ufo Beginner Mode too difficult for me
#35541
Author: Count Zero
Date: Wed, 31 Dec 2003 17:17
9 lines
1619 bytes
Thanks for your strategy tips. I tried out some editor, but they only edit
savegames. Ok doubleing my soliers hit points might be a good idea, but I
have to redo that every time I buy new ones.

Obviously the developers never heard something of XML. Ok, just a joke, but
what I mean is that I cannot edit these files myself. Is there any
documentation available which information are written to which offset?
In the ufoedi12.zip there is some information included, but nothing helpful
since I don't have a geoscape.dat.
Re: Ufo Beginner Mode too difficult for me
#35535
Author: Micah
Date: Thu, 08 Jan 2004 23:42
28 lines
1882 bytes
You could try a saved game editor, like ClarkWheyr's editor:
http://www.3clarks.com/ClarkWehyr/freeware.html

You could make all your soldiers superhuman and give yourself all the
technology and money, etc. You can also revive dead soldiers.


-Micah
micahdg@xcomufo.com
www.xcomufo.com




"Count Zero" <CountZero1@gmx.de> wrote in message
news:bsuvlh$lmd$01$1@news.t-online.com...
>
> "GargoyleBG" <minkov@haskovo.spnet.net> schrieb im Newsbeitrag
> news:bst6jk$17qdd$1@ID-188696.news.uni-berlin.de...
> > "Count Zero" <CountZero1@gmx.de> wrote in message
> > news:bssnk6$dns$02$1@news.t-online.com...
>
> > save & load, old trick works well
>
> Unfortunatelly there is no quicksave. I can save during tactical mission,
> but I have to quit to reload. This really takes too long to reload all the
> time.
>
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