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Started by Warren
Mon, 20 Oct 2003 14:13
Aftermath: Capturing Aliens
Author: Warren
Date: Mon, 20 Oct 2003 14:13
Date: Mon, 20 Oct 2003 14:13
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Got Aftermatch last Friday and played it for a bit on the weekend. While it might not be everything I wished it to be, I think it's a worthwhile game and am having fun ... albeit getting my butt kicked. Actually, I'm not doing that badly, but I can tell that I will be getting my butt kicked shortly. :) Anyway, sometimes I get missions to recover a live alien. I can win these when I incapacitate/kill all the aliens, but the mission objectives and game manual say it's possible to pick up an incapacitated alien and carry him back to the LZ without wiping out all aliens on the map. I can't for the life of me figure out how to pick up an incapacitated alien. I can pick up dead aliens, but this doesn't really help complete the mission. Anybody figure this out? It seems the only way you can pick something up is by walking directly on top of it, but you can't move on top of an incapacitated alien. When I unequip my weapon and try to click on the alien, I get an "I don't understand" message from my soldier. It hasn't been an issue yet, but I can imagine that some mission with a lot of dangerous aliens might be better to grab your target and run to keep from getting your agents shot up more. On another note, anybody come up with good rules of thumb for delegating missions. Unless agents are critically injured, they can immediately go on another mission at full strength. So, it doesn't seem real necessary to delegate missions (yet) as I haven't noticed any disappear if I don't get to them immediately. That said, I have delegated some of the missions whose effect isn't great, but am wondering how others delegate missions, if at all. Thanks. Warren
Re: Aftermath: Capturing Aliens
Author: ลค Les ลฅ
Date: Mon, 20 Oct 2003 16:19
Date: Mon, 20 Oct 2003 16:19
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<snip> > Anyway, sometimes I get missions to recover a live alien. I can win > these when I incapacitate/kill all the aliens, but the mission > objectives and game manual say it's possible to pick up an > incapacitated alien and carry him back to the LZ without wiping out > all aliens on the map. I can't for the life of me figure out how to > pick up an incapacitated alien. I can pick up dead aliens, but this > doesn't really help complete the mission. Anybody figure this out? > It seems the only way you can pick something up is by walking directly > on top of it, but you can't move on top of an incapacitated alien. You can move on top, you have to use the force move icon. (below force fire) Also you can only carry aliens in your soldiers hands, they cannot go into backpacks. <snip> > On another note, anybody come up with good rules of thumb for > delegating missions. Unless agents are critically injured, they can > immediately go on another mission at full strength. So, it doesn't > seem real necessary to delegate missions (yet) as I haven't noticed > any disappear if I don't get to them immediately. That said, I have > delegated some of the missions whose effect isn't great, but am > wondering how others delegate missions, if at all. > > I delegate "boring" ones. I am sick of pilot rescues, so they get delegated. I also have been delegating capture the transgenant (sp?) missions since I manged to complete the Russian story mission (only just, but with my full team still alive and kicking (well throwing various smoke, fire and acid grenades everywhere!) -- Les
Re: Aftermath: Capturing Aliens
Author: Warren
Date: Wed, 22 Oct 2003 14:18
Date: Wed, 22 Oct 2003 14:18
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"ยซ Les ยป" <a@aolnot.com> wrote in message news:<bn11us$s1u9k$1@ID-179240.news.uni-berlin.de>... > I delegate "boring" ones. I am sick of pilot rescues, so they get delegated. > I also have been delegating capture the transgenant (sp?) missions since I > manged to complete the Russian story mission (only just, but with my full > team still alive and kicking (well throwing various smoke, fire and acid > grenades everywhere!) Thanks for the comments. Are the fire and acid grenades worth it? Seems like the normal explosive variety do a lot more damage than the others. Haven't seen that particular mission yet, but it sounds like fun. The only "plot" quest I've done is for Area 51. First time through, I did very well. A number of agents needed to be hospitalized afterwards, but no one died. Second time through, I got clobbered and only left the place with 2 out of 7 who started. And this after thinking I had done particularly well to extricate myself from some sticky situations outside the base. <sigh> Before I bought the game, I had the impression that due to limited numbers of soldiers, you needed to reload if you lost a lot of soldiers. After that Area 51 mission, though, I got 5 new troops to replace those I had lost, so I'm thinking that it's not such a big deal to lose guys. Sure, you might lose some experience and training, but it doesn't seem as dire a situation as I had thought. I think it's viable to continue the game even after a setback of that magnitude. Perhaps later missions will change my mind about that, though. :) Warren
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