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Article #35454

Re: Aftermath: Capturing Aliens

#35454
From: Warren
Date: Wed, 22 Oct 2003 14:18
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"ยซ Les ยป" <a@aolnot.com> wrote in message news:<bn11us$s1u9k$1@ID-179240.news.uni-berlin.de>...
> I delegate "boring" ones. I am sick of pilot rescues, so they get delegated.
> I also have been delegating capture the transgenant (sp?) missions since I
> manged to complete the Russian story mission (only just, but with my full
> team still alive and kicking (well throwing various smoke, fire and acid
> grenades everywhere!)

Thanks for the comments.  Are the fire and acid grenades worth it? 
Seems like the normal explosive variety do a lot more damage than the
others.  Haven't seen that particular mission yet, but it sounds like
fun.  The only "plot" quest I've done is for Area 51.  First time
through, I did very well.  A number of agents needed to be
hospitalized afterwards, but no one died.  Second time through, I got
clobbered and only left the place with 2 out of 7 who started.  And
this after thinking I had done particularly well to extricate myself
from some sticky situations outside the base. <sigh>

Before I bought the game, I had the impression that due to limited
numbers of soldiers, you needed to reload if you lost a lot of
soldiers.  After that Area 51 mission, though, I got 5 new troops to
replace those I had lost, so I'm thinking that it's not such a big
deal to lose guys.  Sure, you might lose some experience and training,
but it doesn't seem as dire a situation as I had thought.  I think
it's viable to continue the game even after a setback of that
magnitude.  Perhaps later missions will change my mind about that,
though. :)

Warren
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From: wsmithjr001@yahoo.com (Warren)
Newsgroups: alt.games.x-com
Subject: Re: Aftermath: Capturing Aliens
Date: 22 Oct 2003 07:18:15 -0700
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