🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.x-com
18 messages
18 total messages Started by tomahalk Fri, 01 Aug 2003 09:54
ufo:aftermath
#35128
Author: tomahalk
Date: Fri, 01 Aug 2003 09:54
2 lines
1009 bytes
Do any of you know if  UFO: Aftermath will stay in the X-com format of 
game play? Or maybe seen a demo of it?
Re: ufo:aftermath
#35129
Author: Mark Morrison
Date: Fri, 01 Aug 2003 13:15
18 lines
1391 bytes
On Fri, 01 Aug 2003 05:54:35 -0400, tomahalk
<tomahalkrod@netscape.net> wrote:

>Do any of you know if  UFO: Aftermath will stay in the X-com format of 
>game play? Or maybe seen a demo of it?

The overall system, yes - resource management, then small scall squad
based combat.

Combat, however, is realtime.  You can pause and issue orders, though.

-- 

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !
Re: ufo:aftermath
#35130
Author: Bateau
Date: Sat, 02 Aug 2003 11:45
25 lines
1745 bytes
____     On Fri, 01 Aug 2003 14:15:55 +0100
\__/___  Mark Morrison ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
>On Fri, 01 Aug 2003 05:54:35 -0400, tomahalk
><tomahalkrod@netscape.net> wrote:
>
>>Do any of you know if  UFO: Aftermath will stay in the X-com format of 
>>game play? Or maybe seen a demo of it?
>
>The overall system, yes - resource management, then small scall squad
>based combat.
>
>Combat, however, is realtime.  You can pause and issue orders, though.

AND YOU CANT FUCKING GO PRONE.
And it will suck.
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: ufo:aftermath
#35131
Author: Mel C
Date: Sat, 02 Aug 2003 21:29
16 lines
1360 bytes
Bateau phrenetically blurted:

> AND YOU CANT [bally well] GO PRONE.

 Disaster of disasters.
 There was another game where you couldn't go prone... UFO I think it was
called. :P

> And it will suck.

 I'm sure it will, given your determination not to like it.

 I'm gonna have to say that it'll r0x0r, just for balance. ;)

 - Mel C
 - Determined
Re: ufo:aftermath
#35132
Author: Elmar Bijlsma
Date: Sat, 02 Aug 2003 23:02
37 lines
2080 bytes
On Sat, 02 Aug 2003 22:29:41 +0100, Mel C <mel@the-eend.org.remove>
wrote:

>Bateau phrenetically blurted:
>
>> AND YOU CANT [bally well] GO PRONE.
>
> Disaster of disasters.
> There was another game where you couldn't go prone... UFO I think it was
>called. :P
>
>> And it will suck.
>
> I'm sure it will, given your determination not to like it.
>
> I'm gonna have to say that it'll r0x0r, just for balance. ;)
>
> - Mel C
> - Determined

Hah! You partisan crowds make me sick. It will r0x0r and suck... at
the same time! :)

But the whole kneeling making no difference towards LOS and cover has
me deeply worried. That and the absence of an economy if I understand
it right.

Guess we all have to wait and see.

--
One day, when he was being naughty, Mr. Bunnsy looked over the hedge into
Farmer Fred's field and it was full of fresh green lettuces. Mr Bunny,
however, was not full of lettuces. This did not seem fair.

-From The Amazing Maurice and his educated rodents
By Terry Pratchett
--
Re: ufo:aftermath
#35133
Author: Bateau
Date: Sun, 03 Aug 2003 10:39
22 lines
1712 bytes
____     On Sat, 02 Aug 2003 22:29:41 +0100
\__/___  Mel C ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
>Bateau phrenetically blurted:
>
>> AND YOU CANT [bally well] GO PRONE.
>
> Disaster of disasters.
> There was another game where you couldn't go prone... UFO I think it was
>called. :P

But you can't even kneel! Cause they couldn't be bothered animating it!
It's such a STEP BACK from Apocalypse.
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: ufo:aftermath
#35134
Author: tomahalk
Date: Sun, 03 Aug 2003 21:43
25 lines
2076 bytes
For me, I don't care if you go prone or not it's how the total package 
works together. That's what makes a good game from a bad game. There 
would be no point in making new games, if all that you needed was a new 
expansion set for the orig. X-Com. For some of you out there, that 
sounds like all your looking for.

Bateau wrote:
> ____     On Sat, 02 Aug 2003 22:29:41 +0100
> \__/___  Mel C ran through the
>  LI-\o-' streets of alt.games.x-com
>      |   waving an axe and screaming:
>     / \
> 
>>Bateau phrenetically blurted:
>>
>>
>>>AND YOU CANT [bally well] GO PRONE.
>>
>>Disaster of disasters.
>>There was another game where you couldn't go prone... UFO I think it was
>>called. :P
> 
> 
> But you can't even kneel! Cause they couldn't be bothered animating it!
> It's such a STEP BACK from Apocalypse.
Re: ufo:aftermath
#35135
Author: Bateau
Date: Wed, 06 Aug 2003 20:35
19 lines
1881 bytes
____     On Sun, 03 Aug 2003 17:43:20 -0400
\__/___  tomahalk ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
>For me, I don't care if you go prone or not it's how the total package 
>works together. That's what makes a good game from a bad game. There 
>would be no point in making new games, if all that you needed was a new 
>expansion set for the orig. X-Com. For some of you out there, that 
>sounds like all your looking for.

So you consider Xcom Apoc an expansion set for X-Com?
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: ufo:aftermath
#35163
Author: Elmar Bijlsma
Date: Wed, 06 Aug 2003 22:16
16 lines
1814 bytes
On Sun, 03 Aug 2003 17:43:20 -0400, tomahalk
<tomahalkrod@netscape.net> wrote:

>For me, I don't care if you go prone or not it's how the total package 
>works together. That's what makes a good game from a bad game. There 
>would be no point in making new games, if all that you needed was a new 
>expansion set for the orig. X-Com. For some of you out there, that 
>sounds like all your looking for.
>

But taking the 10 year old concept of X-COM and simplifying the
tactical combat gameplay further instead of adding to it? That's not
something I'd like to see in a 'son of X-COM' game. Offcourse we don't
know everything about it yet but I think it's a bad sign. But I'll
probably buy it anyway. It has to receive really sucky reviews for me
not to. :)
Re: ufo:aftermath
#35164
Author: Warren
Date: Fri, 08 Aug 2003 17:18
24 lines
2556 bytes
Elmar Bijlsma <Elmarby@xs4all.nl> wrote in message news:<m0v2jv4grqr6gcvme0bf34aqd3hq8928ks@4ax.com>...
> On Sun, 03 Aug 2003 17:43:20 -0400, tomahalk
> <tomahalkrod@netscape.net> wrote:
> 
> >For me, I don't care if you go prone or not it's how the total package 
> >works together. That's what makes a good game from a bad game. There 
> >would be no point in making new games, if all that you needed was a new 
> >expansion set for the orig. X-Com. For some of you out there, that 
> >sounds like all your looking for.
> >
> 
> But taking the 10 year old concept of X-COM and simplifying the
> tactical combat gameplay further instead of adding to it? That's not
> something I'd like to see in a 'son of X-COM' game. Offcourse we don't
> know everything about it yet but I think it's a bad sign. But I'll
> probably buy it anyway. It has to receive really sucky reviews for me
> not to. :)

I agree that it's the "total package" that matters, but I also agree
it's a bad sign if we're not going to have a lot of tactical options. 
While the original X-Com was, and still is, great, I've been pretty
spoiled by Jagged Alliance 2 and all the things that engine allowed
you to do.  I guess my dream would be to see an X-Com game with the
JA2 tactical engine, or something similar.  Hey ... I can dream! :)
Re: ufo:aftermath
#35136
Author: tomahalk
Date: Sun, 10 Aug 2003 16:40
21 lines
2218 bytes
When statements are made that imply operational changes in stragities 
are not wanted in newer ver. of a game, you are really  asking for an 
expansion pack. Expansion packs usually change characters and 
environmental aspects of a game. I'm in the begainings of playing apoc. 
and will wait until after I finish it to decide. OK?

Bateau wrote:
> ____     On Sun, 03 Aug 2003 17:43:20 -0400
> \__/___  tomahalk ran through the
>  LI-\o-' streets of alt.games.x-com
>      |   waving an axe and screaming:
>     / \
> 
>>For me, I don't care if you go prone or not it's how the total package 
>>works together. That's what makes a good game from a bad game. There 
>>would be no point in making new games, if all that you needed was a new 
>>expansion set for the orig. X-Com. For some of you out there, that 
>>sounds like all your looking for.
> 
> 
> So you consider Xcom Apoc an expansion set for X-Com?
Re: ufo:aftermath
#35137
Author: Bateau
Date: Mon, 11 Aug 2003 04:32
22 lines
2240 bytes
____     On Sun, 10 Aug 2003 12:40:41 -0400
\__/___  tomahalk ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
>When statements are made that imply operational changes in stragities 
>are not wanted in newer ver. of a game, you are really  asking for an 
>expansion pack. Expansion packs usually change characters and 
>environmental aspects of a game. I'm in the begainings of playing apoc. 
>and will wait until after I finish it to decide. OK?

STUPID MAN. I expected IMPROVEMENTS in the strategy and gameplay just
like how X-Com Apocalypse improved over X-Com. But they're REMOVING
strategic elements and making the game more primitive. It would be like
if they made Wolfenstein 3D the sequel to Doom.
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: ufo:aftermath
#35138
Author: Daniel Blakemore
Date: Mon, 11 Aug 2003 07:59
9 lines
1665 bytes
<snip>
Tomahalk, ignore our resident angst-ridden teenager...he's usually harmless
;)  He just doesn't like anyone having a different opinion!

--
Daniel Blakemore
  "He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself"   - Tom Paine
Re: ufo:aftermath
#35139
Author: Bateau
Date: Mon, 11 Aug 2003 11:32
19 lines
2022 bytes
____     On Mon, 11 Aug 2003 08:59:32 +0100
\__/___  Daniel Blakemore ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
><snip>
>Tomahalk, ignore our resident angst-ridden teenager...he's usually harmless
>;)  He just doesn't like anyone having a different opinion!

If you paid any attention you would see that it's tomahalk that's being
an a dumbass about other people having different opinions. STUPID MAN.
And I'm not even a teenager.
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: ufo:aftermath
#35140
Author: Daniel Blakemore
Date: Mon, 11 Aug 2003 17:15
15 lines
1951 bytes
> ><snip>
> >Tomahalk, ignore our resident angst-ridden teenager...he's usually
harmless
> >;)  He just doesn't like anyone having a different opinion!
> If you paid any attention you would see that it's tomahalk that's being
> an a dumbass about other people having different opinions. STUPID MAN.
> And I'm not even a teenager.

See what I mean, Tom?  ;)

--
Daniel Blakemore
  "He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself"   - Tom Paine
Re: ufo:aftermath
#35145
Author: raille
Date: Wed, 20 Aug 2003 10:19
32 lines
2478 bytes
On Mon, 11 Aug 2003 12:32:27 +0800, Bateau
<ItsFAKE@Not-A-Real-Address.com> wrote:

>____     On Sun, 10 Aug 2003 12:40:41 -0400
>\__/___  tomahalk ran through the
> LI-\o-' streets of alt.games.x-com
>     |   waving an axe and screaming:
>    / \
>>When statements are made that imply operational changes in stragities 
>>are not wanted in newer ver. of a game, you are really  asking for an 
>>expansion pack. Expansion packs usually change characters and 
>>environmental aspects of a game. I'm in the begainings of playing apoc. 
>>and will wait until after I finish it to decide. OK?
>
>STUPID MAN. I expected IMPROVEMENTS in the strategy and gameplay just
>like how X-Com Apocalypse improved over X-Com. But they're REMOVING
>strategic elements and making the game more primitive. It would be like
>if they made Wolfenstein 3D the sequel to Doom.

whew.  If you had been around the group longer you'd have learned that
many feel that Apoc was something Less than an expansion for Xcom in
general.  That Apoc was a bastard child and did not deserve to be
included as part of the Xcom universe.  

So... to take that a step farther, Apoc was a step backwards.  In the
real world of Xcom you have to fight like a MAN, no one crawls, no one
kneels, everyone stand and fights.

Of course a few like to turn and run away, but thats a different
story!  ;)

Raille
Re: ufo:aftermath
#35146
Author: Andrew Gray
Date: Wed, 20 Aug 2003 15:22
21 lines
2011 bytes
In article <6deb8f206e760ddf021e92f948fb7666@news.teranews.com>,
raille@mich.com wrote:
> 
> whew.  If you had been around the group longer you'd have learned that
> many feel that Apoc was something Less than an expansion for Xcom in
> general.  That Apoc was a bastard child and did not deserve to be
> included as part of the Xcom universe.  
> 
> So... to take that a step farther, Apoc was a step backwards.  In the
> real world of Xcom you have to fight like a MAN, no one crawls, no one
> kneels, everyone stand and fights.

TFTD introduced kneeling... one of the very few changes to the model,
IIRC.

(the others being weapons that only operated in certain environments,
multi-level missions, and retaining TU reserves between turns...)

-- 
-Andrew Gray
 shimgray@bigfoot.com
Re: ufo:aftermath
#35150
Author: Bateau
Date: Thu, 21 Aug 2003 06:48
42 lines
3218 bytes
____     On Wed, 20 Aug 2003 10:19:19 GMT
\__/___  rai...@mich.com ran through the
 LI-\o-' streets of alt.games.x-com
     |   waving an axe and screaming:
    / \
>On Mon, 11 Aug 2003 12:32:27 +0800, Bateau
><Its...@Not-A-Real-Address.com> wrote:
>>>When statements are made that imply operational changes in stragities 
>>>are not wanted in newer ver. of a game, you are really  asking for an 
>>>expansion pack. Expansion packs usually change characters and 
>>>environmental aspects of a game. I'm in the begainings of playing apoc. 
>>>and will wait until after I finish it to decide. OK?
>>
>>STUPID MAN. I expected IMPROVEMENTS in the strategy and gameplay just
>>like how X-Com Apocalypse improved over X-Com. But they're REMOVING
>>strategic elements and making the game more primitive. It would be like
>>if they made Wolfenstein 3D the sequel to Doom.
>
>whew.  If you had been around the group longer you'd have learned that
>many feel that Apoc was something Less than an expansion for Xcom in
>general.  That Apoc was a bastard child and did not deserve to be
>included as part of the Xcom universe.  

I've been here at least 4 years, you've been here 5. BIG FUCKING DEAL.
And I have NEVER seen anyone express that view cause it's STUPID. The
main complaint is that it's TOO different.

>So... to take that a step farther, Apoc was a step backwards.  In the
>real world of Xcom you have to fight like a MAN, no one crawls, no one
>kneels, everyone stand and fights.

Now there's a dumbass opinion that no one's ever expressed before.

>Of course a few like to turn and run away, but thats a different
>story!  ;)
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads