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Article #35145

Re: ufo:aftermath

#35145
From: raille
Date: Wed, 20 Aug 2003 10:19
32 lines
2478 bytes
On Mon, 11 Aug 2003 12:32:27 +0800, Bateau
<ItsFAKE@Not-A-Real-Address.com> wrote:

>____     On Sun, 10 Aug 2003 12:40:41 -0400
>\__/___  tomahalk ran through the
> LI-\o-' streets of alt.games.x-com
>     |   waving an axe and screaming:
>    / \
>>When statements are made that imply operational changes in stragities 
>>are not wanted in newer ver. of a game, you are really  asking for an 
>>expansion pack. Expansion packs usually change characters and 
>>environmental aspects of a game. I'm in the begainings of playing apoc. 
>>and will wait until after I finish it to decide. OK?
>
>STUPID MAN. I expected IMPROVEMENTS in the strategy and gameplay just
>like how X-Com Apocalypse improved over X-Com. But they're REMOVING
>strategic elements and making the game more primitive. It would be like
>if they made Wolfenstein 3D the sequel to Doom.

whew.  If you had been around the group longer you'd have learned that
many feel that Apoc was something Less than an expansion for Xcom in
general.  That Apoc was a bastard child and did not deserve to be
included as part of the Xcom universe.  

So... to take that a step farther, Apoc was a step backwards.  In the
real world of Xcom you have to fight like a MAN, no one crawls, no one
kneels, everyone stand and fights.

Of course a few like to turn and run away, but thats a different
story!  ;)

Raille
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Date: Wed, 20 Aug 2003 10:19:19 GMT
Lines: 32
From: raille@mich.com
Newsgroups: alt.games.x-com
Subject: Re: ufo:aftermath
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