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Thread View: alt.games.x-com
1 messages
1 total messages Started by Simon Trowman Wed, 02 Sep 1998 00:00
UFO (Managing your base)
#222
Author: Simon Trowman
Date: Wed, 02 Sep 1998 00:00
7 lines
728 bytes
1) Always try to hire scientist and engineers in the hours of a month.
This way they`ll arrive in the early stages of the following month,
ensuring you get maximum research from them but no additional salary cost.

2) Dont forget that in a workshop,  the object being manufactured will take
up a bit of space,  so dont be surprised if you can`t fit all fifty
engineers in at once.
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