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Article #222UFO (Managing your base)
From: Simon Trowman
Date: Wed, 02 Sep 1998 00:00
Date: Wed, 02 Sep 1998 00:00
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1) Always try to hire scientist and engineers in the hours of a month. This way they`ll arrive in the early stages of the following month, ensuring you get maximum research from them but no additional salary cost. 2) Dont forget that in a workshop, the object being manufactured will take up a bit of space, so dont be surprised if you can`t fit all fifty engineers in at once.
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From: "Simon Trowman" <tro...@NOSPAM.net> Subject: UFO (Managing your base) Date: 1998/09/02 Message-ID: <6skedo$t0a$2@eros.clara.net> X-Deja-AN: 387268107 Newsgroups: alt.games.x-com X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit