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4 messages
4 total messages Started by Cawts Tue, 04 Aug 1998 00:00
Interceptor
#1
Author: Cawts
Date: Tue, 04 Aug 1998 00:00
3 lines
494 bytes
Anyone got any tips
-- 
ICQ 4241174
Re: Interceptor
#2
Author: Jori F Airamo
Date: Thu, 06 Aug 1998 00:00
28 lines
1579 bytes
Cawts <Ca...@Cawts.demon.co.uk> wrote:
> Anyone got any tips

Concerning how to arm and attack?

Arm with Avalanche and Stingray(?) or two Avalanches for larger UFOs.
Don't even try to attack Battleship (very large, max speed of 5000) with
those weapons. Maybe a few Fusion Missiles would do it (never tested).

Intercept with two or more Interceptors at the time. When one Int
encloses an UFO, click upper left corner of the Intercept window and the
window turns into a small icon. Now you can just wait 
until another Int encloses
the same UFO. Now you can click the small icon and you get two
Interception windows at the same UFO. Now attack with Standard Attack
(or was it Normal?). If you have both pods armed with the same weapon, you
have to click Aggressive Attack just before the last missile is
launched. Otherwise the missile always misses, because your Interceptor
will back off right after launching the last missile of any weapon! A
bad bug.

A Laser Cannon is good for the two smallest UFOs, but Plasma Cannon is
even better. Medium UFOs are easy to drop.

Good luck!
-- 
     < "And then we wonder how machines >
     <  can steal each others' dreams"  >   Jori
Re: Interceptor
#3
Author: Matthew
Date: Sat, 08 Aug 1998 00:00
5 lines
746 bytes
Actually, a battleship will go down with two plasma cannons, just make sure
they are on a Firestorm or you wont survive to long.

Matthew
"The Etheral Slayer"
Re: Interceptor
#4
Author: David Potter
Date: Sat, 08 Aug 1998 00:00
41 lines
2033 bytes
First things first:

Ignore what it says about the aliens being confined to the same use of
supplies you do! Its wrong.
The enemy can produce 10 times the amount of ships you can.

Dont even try to take out an enemy base before you have the firestar or
those little lighning II`s will not be coming back.

Make sure you use lots of probes. Early warning can same an outpost ya know.
Attack every hyperwave anomaly and the enemy wont make that DOOMSDAY WEAPON.
When attacking enemy outposts you can get away with loading your Super
Avengers with as many fusion or Enveloping fusion missiles
as you can and only have a couple of firestars to take out the enemy
fighters. Pilot the Avenger, nuke the Outpost then run. Its not worth
risking
your interceptors for a couple of extra wraiths.

In the later stages  of the game when you detect medium fleets of enemy
fighters. Before launching an intercept mission check what it is comprised
of
by clicking on it. If it has a shade in it then INTERCEPT IT AT ALL COSTS
BEFORE IT REACHES ONE OF YOUR INSTALLATIONS otherwise your
a gonna. Unless its going for a heavily armed base of yours where you can
destroy them easily.

The main missile I use are Permeator missiles they are fast, ignore shields
and take out everything. Also, when you have a big base with 3 hangar bays,
dont get rid of those three Lightning II`s, they can be useful for scouting
and taking down enemy wraiths.

Hope that helps, and remember - The Frontiers a tough place!

---
David-James


Cawts wrote in message <01bdbfdc$a8909580$412bedc1@cawts>...
>Anyone got any tips
>--
>ICQ 4241174
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