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Article #23356Re: Shaun does TFTD! Woooooh! Miscellaneous meanderings...
From: Robert Bohnenberger DMD
Date: Fri, 17 Mar 2000 00:00
Date: Fri, 17 Mar 2000 00:00
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Shaun Green wrote: > > What with me being off ill from sixth form with shingles, I've been playing > TFTD. Shingles? It's adult chickenpox y'know. Comes from poxy chickens it does! :P Lots. It's the only X-COM game I've not cracked (in the completion > sense) yet, so here we go... You've *never* finished it?? It was superior to the original in many ways.... > Okay, usual stuff, blah blah, toddling around shooting down UFOs, having my > DUP-armed Barracudas chewed up by large UFOs, and so on. Then came the > first TFTD cool thing (tm) - my first terror mission! Hmm, tricky. > Fortunately, gillmen and deep ones are a pushover compared to later > nasties... Quite right. I think the best sub weapons are the sonic cannon thingies, IIRC. It's been a while. > My first shipping mission was a passenger liner. I think I saved about 75 % > of them, with a single casualty. But that was only against feeble shit like > gillmen, calcinites and other pansy-assed stuff. It was much, much worse > taking on Tasoths on a cargo ship. But I still did it, albeit with more > civilian deaths (about 40 % dead), and four casualties. Yikes. > I had to pull out of a third ship mission. I cleared the first deck with > only two men down, but the turn before we went down below one of them got > controlled and I lost him... additionally, two of the seven who went down > (I'd left the coelacanth on board and so only had ten men; d'oh), had > panicked the turn before and had no weapons. > > Incidentally, I can't emphasize enough how damn useful that coelacanth was. > First thing out of the sub, pick off a few bugs, soak up incoming fire, and > so on. Also accounted for many kills, and scouted out many others during > night missions... Wont fit anywhere but the starting room on the 2nd level of the ship terror mission, but it's worth taking for the additional firepower in there. > Moving on, I did wax my first alien base today. The upper level was > delicious. First turn, disruptor pulse launcher out of the triton - greased > two tasoths and two aquatoids who'd been standing *inside* a building! I > love TFTD and it's windows / vents. I used to blow a hole in the middle of the roof where the lift/transport squares are. follow up with a few more and taking the building is a whole lot easier. > I also got shitted up on turn three or four when two of the vast jellyfish > things (still don't know what they are; don't tell me :-) ) They're called....T......Te.....Ten.......Brain Thingies. ;) burst out of a > building and BOTH finished right next to some of my troopers. Still, on > that first level, I lost... hmm... NONE of my fourteen aquatoids, although I > confess to reloading saves (never did that before on TFTD) when disruptor > pulses blew five or six of my core aquanoughts away. Use liberal amounts of explosives on these things. Worse than chryssalids they are. > Down below was weird. I was expecting an undersea citadel packed out with > hundreds of aliens (I killed 23 bugs on the surface alone, for heaven's > sakes - whilst all of my guys 'n' gals got to the lift, the last two alien > soldiers - somewhere on the map - kept panicking <g>)... but for the first > thirty turns, I found nothing. Then I found one brain-thing (uhrm... > <thinks>... nope, can't remember what they're called; no weapons but > powerful psis) and grenaded it (out of boredom <g>). By this time 80% of No psi....but very powerful weapons...better get it straight or you're going to be toast. > the map was uncovered. Then I ran into my first lobsterman. TWO disruptor > pulses and *it was standing*! Fricken' hell. Fortunately, it missed the > guy it shot at since it's accuracy had been bitten deeply into by fatal > wounds. My 'naught shot back, killing it. My first lobsterman was encountered by a group of lightly armed and armoured troopers....<ctrl> <alt> <delete> <reload> > Then, things went mad. About eight lobstermen erupted all over the map... > three of them I found in the synonium (sp?) device. They were easy to kill; > I even captured one of them (the Commander, woah). But the others... one I > greased with my Commander (Shaun Green; how convenient that the trooper > named for me got promoted. Shame he's a crap psi; he's gonna become a > liability)... before the others tore into my troopers. Lost three or four > aquanoughts before I turned things around and splatted them. My 'naughts > were all over the map when they burst out, you see, so my troopers were > going in there in ones and twos... <shudder>. I always travelled in threes at least. One with grenades, one with a heavy rifle, one with a dpl. > From there, it was a cake walk... just had to find the last cowering > brain-bug and the last lobsterman. > > I think four or five casualties and one wounded is a fair exchange for one > base's worth of equipment captured intact, one alien colony knocked out, and > one captured lobsterman commander, hey? Awfully dark down there, though. > On the subject of characters from the group, I named the original crew after > AGX regulars. A few notables: > Me. Still going, as the Commander. But not for much longer; he's a below > average psi. Not a liability yet, but he's not going on the T'leth mission, > I'll tell you that... > > Off the Rails. You miserable f*ck. Damn fine soldier, but the courage and > psi-strength of a toad. You were lost on a shipping mission - you got MC'ed > on the turn we went to the second level. MIA... > > Robert B - woah! Best psi of the starting lot. Plenty kills, plenty > experience. Bright future ahead... What else would you expect? <g> Wouldn't it be a lot easier to call him Dr. B.? > Andy. You were doing great, but unfortunately you were one of the fellas > chomped up by the first few lobstermen. On the bright side, you killed two > of them and wounded another, and had 20-30 kills to your name beforehand... <taps> > There were others of you named in the first crop, but nothing notable > occured to those troops. There's only me and Bob left now. <sniff> No > save-reloading for me! Just don't get me killed. :) > Wow, I just wrote all that? Blimey. See how Det got that way? TFTD did it to him!
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From: Robert Bohnenberger DMD <rtb...@erols.com> Subject: Re: Shaun does TFTD! Woooooh! Miscellaneous meanderings... Date: 2000/03/17 Message-ID: <38D2DB20.5699@erols.com> X-Deja-AN: 598995052 References: <sd5jleihfja58@corp.supernews.com> X-Complaints-To: ab...@rcn.com X-Trace: REVi8qsw+QP5b3krEIif1HPcVhKdsS49ZwA8TG1AycE= Mime-Version: 1.0 Reply-To: rtb...@erols.com NNTP-Posting-Date: 18 Mar 2000 01:23:47 GMT Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit