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Article #471Re: XCOM- UFO & TFTD : Moral dilemma...
From: AndyN... Andy
Date: Wed, 23 Sep 1998 00:00
Date: Wed, 23 Sep 1998 00:00
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On Wed, 23 Sep 1998 00:56:50 +0100, "Detonate" <deto...@detonate.demon.co.uk> wrote: >I've been considering the uses of various editors and utilities out there >which enhance aspects of both UFO & TFTD recently. I've come to a stage >where I'm trying to figure a way of using them in a limited capacity, but >want to throw the idea around, to gauge the response. > >I'm not concerned with maxing out money, bases or such like, my issue is far >more mundane in it's approach. > >Basically, when you start a game, you get to buy additional operatives for >XCOM. However, these grunts have random and limited stats, which to be >honest, does not reflect the quality of the sources they have come from. >This assumption is based on the fact that personnel are 'supplied' by >military or intelligence sources, or equivalent. What I would prefer to do >is to have someway of adjusting the stats slightly to reflect the >requirements of XCOM. Something as simple as having all nauts with a base >30 stat in Bravery, for example. It's not that significant, but does >represent a dilemma, so I would welcome further debate on the subject. > >Thanks > >Detonate > > Nothing "moral" about it... do whatever gives you the most fun in th game. If cheating your butt off is the most fun, then go for it! If playing "pure" is the most fun, then go for it. Here's what I'd reccomand: Make 2 main combat squads, one that you hacked and one that is "pure". Then before every mission, save the game. Complete the mission with each squad. If you get the most satisfation with the "pure" squad's victory, then that's the way to go. If it doesn't metter to you which squad won, then hack the stats to your heart's content. This advice goes for all games.
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From: AndyN...@slipnet.com (Andy) Subject: Re: XCOM- UFO & TFTD : Moral dilemma... Date: 1998/09/23 Message-ID: <3608b065.41574277@news.slip.net> X-Deja-AN: 393928157 References: <906508638.7569.0.nnrp-02.c2deb095@news.demon.co.uk> Organization: Slip.Net (http://www.slip.net) Newsgroups: alt.games.x-com,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit