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Article #472Re: XCOM- UFO & TFTD : Moral dilemma...
From: W. Schnitzel
Date: Wed, 23 Sep 1998 00:00
Date: Wed, 23 Sep 1998 00:00
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Speaking of which... is there a way to edit the game so that ALL troops you hire can at least meet your minimum requirements? I know that the game generates random numbers for your troops stats... but isn't there a value that makes it search for 30+X instead of just X (X being the random value). Anyone who has more experience with these editors please respond. thanks in advance =) Andy skrev i meddelandet <3608b065...@news.slip.net>... >>I've been considering the uses of various editors and utilities out there >>which enhance aspects of both UFO & TFTD recently. I've come to a stage >>where I'm trying to figure a way of using them in a limited capacity, but >>want to throw the idea around, to gauge the response. >> >>I'm not concerned with maxing out money, bases or such like, my issue is far >>more mundane in it's approach. >> >>Basically, when you start a game, you get to buy additional operatives for >>XCOM. However, these grunts have random and limited stats, which to be >>honest, does not reflect the quality of the sources they have come from. >>This assumption is based on the fact that personnel are 'supplied' by >>military or intelligence sources, or equivalent. What I would prefer to do >>is to have someway of adjusting the stats slightly to reflect the >>requirements of XCOM. Something as simple as having all nauts with a base >>30 stat in Bravery, for example. It's not that significant, but does >>represent a dilemma, so I would welcome further debate on the subject. >> >>Thanks >> >>Detonate >> >> > >Nothing "moral" about it... do whatever gives you the most fun in th >game. If cheating your butt off is the most fun, then go for it! If >playing "pure" is the most fun, then go for it. > >Here's what I'd reccomand: Make 2 main combat squads, one that you >hacked and one that is "pure". Then before every mission, save the >game. Complete the mission with each squad. If you get the most >satisfation with the "pure" squad's victory, then that's the way to >go. If it doesn't metter to you which squad won, then hack the stats >to your heart's content. > >This advice goes for all games.
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From: "W. Schnitzel" <wschn...@liamtoh.com> Subject: Re: XCOM- UFO & TFTD : Moral dilemma... Date: 1998/09/23 Message-ID: <tP9O1.23$db6.4994812@dummy> X-Deja-AN: 394046327 References: <906508638.7569.0.nnrp-02.c2deb095@news.demon.co.uk> <3608b065.41574277@news.slip.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 X-Complaints-To: ne...@bahnhof.se X-Trace: dummy 906570073 193.44.91.114 (Wed, 23 Sep 1998 19:01:13 MET DST) Organization: Bahnhof Customer News Posting NNTP-Posting-Date: Wed, 23 Sep 1998 19:01:13 MET DST Newsgroups: alt.games.x-com,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit