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Article #797Re: More weapons ideas!
From: Cosmo
Date: Wed, 07 Oct 1998 00:00
Date: Wed, 07 Oct 1998 00:00
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>Miniguns would be lots'a fun. They would be very powerful, but very
>cumbersome and heavy to drag over the battlefield as well. Mount it on
>a HWP?
>
Two weapons I'd like to see: some sort of flamethrower, and a heavy machine
gun.
On the flamethrower, I mean something with more meat than just incindiary
rounds ("cindies"). I'm talkin' DESTRUCTION: light off the `thrower, fan it
in an arc, set everything on fire. It would probably unbalance the game in
the first two XCOMs since there's no penalty for wanton destruction, but in
APOCALYPSE, you'd have to use some judgement: those pesky corporations get
pissed when you damage their alien-infested property.
As for the HMG, I'm talking support weapon here. It'd be neat to hose down
an area with one (as opposed to one individual target) and whack five
aliens. Maybe a hit chance penalty for area fire?
Just rambling. Your comment set me to daydreaming.
Cos
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From: "Cosmo" <co...@menagerie.net> Subject: Re: More weapons ideas! Date: 1998/10/07 Message-ID: <6vfppc$57e$1@news-in.anc.net> X-Deja-AN: 398624991 References: <361a7236.0@news.pacifier.com> <361a937a.21699633@news.jancomulti.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: Arkansas.Net (501) 375-0160 Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit