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Article #595Re: Ooops...(RE: XCOM aliens were NOT craP!)
From: Shaun Green Greenish9
Date: Wed, 30 Sep 1998 00:00
Date: Wed, 30 Sep 1998 00:00
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See below: Roger.Chapman wrote: > > See my comments below: > > > >Roger.Chapman wrote: > >> > >> >> Shaun Green (Greenish9) wrote in message > >> >> <360EA503...@greenshb.globalnet.co.uk>... > >> >> >Yeah! The Apoc aliens were original, unlike those from UFO (although > >> >> >being able to shoot little grey men was cool). Chryssalids? Seen > the > >> >> >'alien' films, anyone? Of course, UFO was the atypical alien > invasion > >> >> >thing...which was what we all wanted! > >> >> > > >> >> >Greenish_9 > >> >> > >> >> Ok, so the UFO aliens weren't that original, but they were still > better > >> than > >> >> Apoc. Think about how nasty a Cyberdisk could be on a night terror > >> mission. > >> >> Shots coming out of the dark and killing your men and you couldn't > find > >> >> where they were coming from! I can only think of two good weapons in > >> Apoc, > >> >> Megaspawn(a walking weapon) and Dimension Launchers(notice I didn't > say > >> >> grenades). > >> > > >> >I liked Apocs aliens better..but maybe that was 'cos I liked the game > >> >better! Grenades were lethal, and devastators just as bad. And entropy > >> >launchers? Killers! > >> > >> I said not grenades cos both games have nasty grenades. Entropy > launchers > >> were just annoying. > > > >Okay, not grenades - although they were used more often in Apoc. as they > >were easier to prime. And entropies were MUCH more than > >annoying...homing acid bombs that destroyed equipment and could cripple > >men and shields! > > > > Entropy launchers only slightly damage shields. Or haven't you discovered > those yet? ;) Oh ha ha! Tres amusant...I helped complete the game for you, remember? The megapod chamber? Eh? Eh? ;) > >> >> Chrysalids were much nasty than the 'aliens'. In Aliens, > >> >> the...well...aliens had to drag you off to an egg chambers to get you > >> >> impregnated, and when the egg hatched it was a tiny bugger. > Chrysalids > >> can > >> >> perform a quick de-gutting, turn your man into an alien straight away, > >> and > >> >> when you kill the infected bloke, a full-sized one came out! > >> > > >> >Yes, but the Aliens were a lot harder! And they popped up from the > >> >floor/ceiling/toaster quite nastily... > >> > > >> > >> But in UFO, aliens and men were much more evenly balanced. No Toxin C to > >> help you out. > > > >Rubbish! Sorry, but that is completely false. Aliens have much more > >armour than the soldiers in UFO, as well as better weapons (at the > >start). In Apoc., same as in UFO, the aliens started out much harder, > >then grew less lethal as time went on...with the advent of shields, both > >sides were relatively equal! And Toxin C versus aliens evened up the > >entropy guns and devastators they used! > > > > So aliens switching from brainsucker launchers to dimension launchers makes > them less deadly... You misunderstand....I meant that your agents get better = aliens less threat. Greenish_9
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From: "Shaun Green (Greenish9)" <gree...@greenshb.globalnet.co.uk> Subject: Re: Ooops...(RE: XCOM aliens were NOT craP!) Date: 1998/09/30 Message-ID: <36129CFF.CD51DD92@greenshb.globalnet.co.uk> X-Deja-AN: 396464820 References: <36114397.D9B6B654@greenshb.globalnet.co.uk> <6utjem$5h3$1@mendelevium.btinternet.com> <36126B4C.3812D8DF@greenshb.globalnet.co.uk> <6utrqe$7cv$2@mendelevium.btinternet.com> Mime-Version: 1.0 Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit