🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.x-com
Article #595

Re: Ooops...(RE: XCOM aliens were NOT craP!)

#595
From: Shaun Green Greenish9
Date: Wed, 30 Sep 1998 00:00
83 lines
3573 bytes
See below:

Roger.Chapman wrote:
> 
> See my comments below:
> >
> >Roger.Chapman wrote:
> >>
> >> >> Shaun Green (Greenish9) wrote in message
> >> >> <360EA503...@greenshb.globalnet.co.uk>...
> >> >> >Yeah!  The Apoc aliens were original, unlike those from UFO (although
> >> >> >being able to shoot little grey men was cool).  Chryssalids?  Seen
> the
> >> >> >'alien' films, anyone?  Of course, UFO was the atypical alien
> invasion
> >> >> >thing...which was what we all wanted!
> >> >> >
> >> >> >Greenish_9
> >> >>
> >> >> Ok, so the UFO aliens weren't that original, but they were still
> better
> >> than
> >> >> Apoc.  Think about how nasty a Cyberdisk could be on a night terror
> >> mission.
> >> >> Shots coming out of the dark and killing your men and you couldn't
> find
> >> >> where they were coming from!  I can only think of two good weapons in
> >> Apoc,
> >> >> Megaspawn(a walking weapon) and Dimension Launchers(notice I didn't
> say
> >> >> grenades).
> >> >
> >> >I liked Apocs aliens better..but maybe that was 'cos I liked the game
> >> >better!  Grenades were lethal, and devastators just as bad.  And entropy
> >> >launchers?  Killers!
> >>
> >> I said not grenades cos both games have nasty grenades.  Entropy
> launchers
> >> were just annoying.
> >
> >Okay, not grenades - although they were used more often in Apoc. as they
> >were easier to prime.  And entropies were MUCH more than
> >annoying...homing acid bombs that destroyed equipment and could cripple
> >men and shields!
> >
> 
> Entropy launchers only slightly damage shields.  Or haven't you discovered
> those yet? ;)

Oh ha ha!  Tres amusant...I helped complete the game for you, remember? 
The megapod chamber?  Eh? Eh? ;)

> >> >> Chrysalids were much nasty than the 'aliens'.  In Aliens,
> >> >> the...well...aliens had to drag you off to an egg chambers to get you
> >> >> impregnated, and when the egg hatched it was a tiny bugger.
> Chrysalids
> >> can
> >> >> perform a quick de-gutting, turn your man into an alien straight away,
> >> and
> >> >> when you kill the infected bloke, a full-sized one came out!
> >> >
> >> >Yes, but the Aliens were a lot harder!  And they popped up from the
> >> >floor/ceiling/toaster quite nastily...
> >> >
> >>
> >> But in UFO, aliens and men were much more evenly balanced.  No Toxin C to
> >> help you out.
> >
> >Rubbish!  Sorry, but that is completely false.  Aliens have much more
> >armour than the soldiers in UFO, as well as better weapons (at the
> >start).  In Apoc., same as in UFO, the aliens started out much harder,
> >then grew less lethal as time went on...with the advent of shields, both
> >sides were relatively equal!  And Toxin C versus aliens evened up the
> >entropy guns and devastators they used!
> >
> 
> So aliens switching from brainsucker launchers to dimension launchers makes
> them less deadly...

You misunderstand....I meant that your agents get better = aliens less
threat.

Greenish_9
Technical Details
Message-ID: <36129CFF.CD51DD92@greenshb.globalnet.co.uk>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <36114397.D9B6B654@greenshb.globalnet.co.uk> <6utjem$5h3$1@mendelevium.btinternet.com> <36126B4C.3812D8DF@greenshb.globalnet.co.uk> <6utrqe$7cv$2@mendelevium.btinternet.com>

Show Full Headers
Complete Article Headers
From: "Shaun Green (Greenish9)" <gree...@greenshb.globalnet.co.uk>
Subject: Re: Ooops...(RE: XCOM aliens were NOT craP!)
Date: 1998/09/30
Message-ID: <36129CFF.CD51DD92@greenshb.globalnet.co.uk>
X-Deja-AN: 396464820
References: <36114397.D9B6B654@greenshb.globalnet.co.uk> <6utjem$5h3$1@mendelevium.btinternet.com> <36126B4C.3812D8DF@greenshb.globalnet.co.uk> <6utrqe$7cv$2@mendelevium.btinternet.com>
Mime-Version: 1.0
Newsgroups: alt.games.x-com
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit