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Article #594Re: Ooops...(RE: XCOM aliens were NOT craP!)
From: Roger.Chapman
Date: Wed, 30 Sep 1998 00:00
Date: Wed, 30 Sep 1998 00:00
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See my comments below: > >Roger.Chapman wrote: >> >> >> Shaun Green (Greenish9) wrote in message >> >> <360EA503...@greenshb.globalnet.co.uk>... >> >> >Yeah! The Apoc aliens were original, unlike those from UFO (although >> >> >being able to shoot little grey men was cool). Chryssalids? Seen the >> >> >'alien' films, anyone? Of course, UFO was the atypical alien invasion >> >> >thing...which was what we all wanted! >> >> > >> >> >Greenish_9 >> >> >> >> Ok, so the UFO aliens weren't that original, but they were still better >> than >> >> Apoc. Think about how nasty a Cyberdisk could be on a night terror >> mission. >> >> Shots coming out of the dark and killing your men and you couldn't find >> >> where they were coming from! I can only think of two good weapons in >> Apoc, >> >> Megaspawn(a walking weapon) and Dimension Launchers(notice I didn't say >> >> grenades). >> > >> >I liked Apocs aliens better..but maybe that was 'cos I liked the game >> >better! Grenades were lethal, and devastators just as bad. And entropy >> >launchers? Killers! >> >> I said not grenades cos both games have nasty grenades. Entropy launchers >> were just annoying. > >Okay, not grenades - although they were used more often in Apoc. as they >were easier to prime. And entropies were MUCH more than >annoying...homing acid bombs that destroyed equipment and could cripple >men and shields! > Entropy launchers only slightly damage shields. Or haven't you discovered those yet? ;) >> >> Chrysalids were much nasty than the 'aliens'. In Aliens, >> >> the...well...aliens had to drag you off to an egg chambers to get you >> >> impregnated, and when the egg hatched it was a tiny bugger. Chrysalids >> can >> >> perform a quick de-gutting, turn your man into an alien straight away, >> and >> >> when you kill the infected bloke, a full-sized one came out! >> > >> >Yes, but the Aliens were a lot harder! And they popped up from the >> >floor/ceiling/toaster quite nastily... >> > >> >> But in UFO, aliens and men were much more evenly balanced. No Toxin C to >> help you out. > >Rubbish! Sorry, but that is completely false. Aliens have much more >armour than the soldiers in UFO, as well as better weapons (at the >start). In Apoc., same as in UFO, the aliens started out much harder, >then grew less lethal as time went on...with the advent of shields, both >sides were relatively equal! And Toxin C versus aliens evened up the >entropy guns and devastators they used! > So aliens switching from brainsucker launchers to dimension launchers makes them less deadly...
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From: "Roger.Chapman" <Roger....@btinternet.com> Subject: Re: Ooops...(RE: XCOM aliens were NOT craP!) Date: 1998/09/30 Message-ID: <6utrqe$7cv$2@mendelevium.btinternet.com> X-Deja-AN: 396410124 References: <36114397.D9B6B654@greenshb.globalnet.co.uk> <6utjem$5h3$1@mendelevium.btinternet.com> <36126B4C.3812D8DF@greenshb.globalnet.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: BT Internet Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit