Article View: alt.games.x-com
Article #520Re: An idea for a new X-com
From: Simon Trowman
Date: Tue, 29 Sep 1998 00:00
Date: Tue, 29 Sep 1998 00:00
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1683 bytes
W. Schnitzel wrote in message ...
>It
>would be extremely tiring to manage all your agents on the huge maps that
>Apoc had.
>
>Having 50 X-Com agents may sound cool, but isn't X-Com about small unit
>tactics? Getting to know your individual agents rather than queing up a
>whole group of agents? Just a thought.
Hi friend,
I agree 100% with you on the subject of smaller units. I
think for me it was this "getting to know my squadron" thing that really
got me hooked. how i weeped out loud when one off my men, whom i nurtured
and trained from the begining took a nose dive from one lousy accident.
Also on the subject of small units, I agree again that this is what makes
the need for good tactics. This can not be done with large armys, fifty or
so more, then it just becomes 'gung-ho', you can't build that relationship
with your characters in that type of game. I think that this is why x-com
has such a cult following, because you get to know your individual soldiers
strength's and weakness's and you become drawn into the game. You feel,
weep, laugh and jump around like an idiot when you meet different situations
. anyway i won't bore you any longer. I think you get my point?
Remember it's (JMHO)
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From: "Simon Trowman" <tro...@NOSPAM.net> Subject: Re: An idea for a new X-com Date: 1998/09/29 Message-ID: <6urkff$jdh$3@eros.clara.net> X-Deja-AN: 396121860 References: <1998092917155769019@zetnet.co.uk> <G48Q1.31$EH1.1207427@dummy> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit