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Article #391Re: XCOM - TFTD questions....
From: Evil Q
Date: Fri, 18 Sep 1998 00:00
Date: Fri, 18 Sep 1998 00:00
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2060 bytes
PBC wrote in message <6tuirj$m...@news-central.tiac.net>... > >> On the first I dont know, because I am a cowardly player. None of my >soldiers >>ever get hit. I resurrect them in a restore last game operation. >> > >For your own sake, you should try playing with a little backbone. I imposed >a "no in-mission save" rule on myself and many time found situations where I >would accept some losses and play on. It adds to the drama of game >considerably. As long as you save before the mission starts, you never have >to worry about the bad guy's locations being revealed because the missions >get randomized on start up. Sure I had missions where I scrapped everything >and re-loaded, but you have those times where you figure that sacrificing a >few green recruits for the cause is worth it. That's when you start to >really feel like you are in a combat situation. > >P. Conrad I play the same way. No saving in tactical battle adds to the responsibility you must assume for your actions, so you don't end up just clicking away, but really use your brain. I even played (XCOM, that was easier), without ANY saving at all, except for the necessary breaks at the end of the playing sessions. Playing with harsher rules makes you THINK better, and adds to the sense of accomplishment. That's why I can't understand cheaters and custom editor users - where's the fun in walking through a game without much effort? Q > >Remove all Xs to reply > >
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From: "Evil Q" <zor...@hermes.removethis.si> Subject: Re: XCOM - TFTD questions.... Date: 1998/09/18 Message-ID: <6tuk1v$1nh@fcnews.fc.hp.com> X-Deja-AN: 392539757 References: <905973562.9891.0.nnrp-07.c2deb095@news.demon.co.uk> <36017810.D87B3C0F@globalxs.nl> <6tuirj$md8@news-central.tiac.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: Hewlett-Packard Fort Collins Site Newsgroups: alt.games.x-com,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit