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Article #391

Re: XCOM - TFTD questions....

#391
From: Evil Q
Date: Fri, 18 Sep 1998 00:00
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PBC wrote in message <6tuirj$m...@news-central.tiac.net>...
>
>>  On the first I dont know, because I am a cowardly player. None of my
>soldiers
>>ever get hit. I resurrect them in a restore last game operation.
>>
>
>For your own sake, you should try playing with a little backbone.  I
imposed
>a "no in-mission save" rule on myself and many time found situations where
I
>would accept some losses and play on.  It adds to the drama of game
>considerably.  As long as you save before the mission starts, you never
have
>to worry about the bad guy's locations being revealed because the missions
>get randomized on start up.  Sure I had missions where I scrapped
everything
>and re-loaded, but you have those times where you figure that sacrificing a
>few green recruits for the cause is worth it.  That's when you start to
>really feel like you are in a combat situation.
>
>P.  Conrad


I play the same way. No saving in tactical battle adds to the responsibility
you must assume for your actions, so you don't end up just clicking away,
but really use your brain. I even played (XCOM, that was easier), without
ANY saving at all, except for the necessary breaks at the end of the playing
sessions.

Playing with harsher rules makes you THINK better, and adds to the sense of
accomplishment. That's why I can't understand cheaters and custom editor
users - where's the fun in walking through a game without much effort?

Q

>
>Remove all Xs to reply
>
>
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From: "Evil Q" <zor...@hermes.removethis.si>
Subject: Re: XCOM - TFTD questions....
Date: 1998/09/18
Message-ID: <6tuk1v$1nh@fcnews.fc.hp.com>
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