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Article #387Re: XCOM - TFTD questions....
From: chule... Craig Hulett
Date: Thu, 17 Sep 1998 00:00
Date: Thu, 17 Sep 1998 00:00
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In article <905973562.9891.0...@news.demon.co.uk>, "Detonate" <deto...@detonate.demon.co.uk> wrote: >Okay first up, what I would like to know is this; > > Medi kits can apply multiple shots of stimulant to revive an aquanaut, >but no mention is made of if this is applicable to either the pain killer or >heal. So would multiple 'shots' of heal or pain killer increase wounds or >morale over a single shot. I've been using the multiple application theory >in the past, but never found out if this is true. Anyone care to offer >their theory? > > Secondly, Bio-Drones. When shot and killed, they explode on impact. >What is the blast radius from the Drone and also what is the damage capacity >of the explosion? > >Thanks for your assistance > >Detonate > > Not sure about XCOM2, but in the original XCOM each dose of medication cost 10 time units and the effects were cumulative. Each shot of healing (blue) healed one critical wound. Each stimulant (orange) had a chance of reviving the soldier and could possibly restore lost health. Each dose of pain killer (green) restored moral up to the amount of health that had been lost. (My strategy guide explains the last one by saying: "If a soldier has lost 10 points of health, each dose of painkiller increases the soldeir's morale from 1 to 10 points") I would think it works the same way in TFTD as they used the same engine. No clue on the bio-drones. Craig
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From: chule...@aol.com (Craig Hulett) Subject: Re: XCOM - TFTD questions.... Date: 1998/09/17 Message-ID: <36007942.0@news.bewellnet.com> X-Deja-AN: 391917284 X-NNTP-Posting-Host: 209.141.66.160 References: <905973562.9891.0.nnrp-07.c2deb095@news.demon.co.uk> Organization: BeWell Net Newsgroups: alt.games.x-com,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit