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Article #386

Re: XCOM - TFTD questions....

#386
From: Kasey Chang
Date: Thu, 17 Sep 1998 00:00
42 lines
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Medikits are limited in the number of shots they can administer as each shot
takes TU's (exact number I forgot). So if you have 60 TU's, and you whip out
your medikit at beginning of turn, you get 6 shots max.

As you can heal only ONE critical wound per heal shot, you don't really need
more than one shot of heal unless you HAVE that many critical wounds. And if
you do, you belong in a hospital, not a battlefield. :-)

Pain killer only works on soldiers whose morale have DROPPED since their
initial morale, at about 10 pts per shot.

Bio-drone xplodes with the strength of an alien grenade. Hint: if you STUN
it, it won't blow up, but you can't use stun bombs...

--

Kuo-Sheng "Kasey" Chang  / MIS Developer  / DisCopyLabs  / Fremont, CA
K     S     Y      @      I     C     P     .     O      Address coded
   A     E     C       D     S     O     Y     C     M    to foil spam

Detonate wrote in message
<905973562.9891.0...@news.demon.co.uk>...
>Okay first up, what I would like to know is this;
>
>    Medi kits can apply multiple shots of stimulant to revive an aquanaut,
>but no mention is made of if this is applicable to either the pain killer
or
>heal.  So would multiple 'shots' of heal or pain killer increase wounds or
>morale over a single shot.  I've been using the multiple application theory
>in the past, but never found out if this is true.  Anyone care to offer
>their theory?
>
>    Secondly, Bio-Drones.  When shot and killed, they explode on impact.
>What is the blast radius from the Drone and also what is the damage
capacity
>of the explosion?
>
>Thanks for your assistance
>
>Detonate
>
>
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From: "Kasey Chang" <kas...@nospam.discopy.com>
Subject: Re: XCOM - TFTD questions....
Date: 1998/09/17
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