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Article #35760

Re: TFTD remake

#35760
From: Morgane
Date: Tue, 18 May 2004 00:44
44 lines
2118 bytes

David Johnston <rgormannospam@telusplanet.net> wrote in article
<40a683ae.256101@news.telusplanet.net>...
> >Subwar 2050, Sub Culture and Archimedean Dynasty are probably exactly
> >the kind of games you are looking for. They're a bit like underwater
> >space sims.

Also Submarine Titans.

> >TFTD did not implement underwater combat very well. 

oops

On the plus side, an effective Gauss/railgun weapon would inherently generate
the velocity required to produce cavitation.

>A TFTD remake should
> >use that super oxygenated liquid stuff along with pressurised armour
> >advances to allow missions at greater depths.

The liquid stuff is already in the TFTD myth.

 >It should also be darker
> >the further down you go. 

Yeah!

>There should be propeller driven "flying"
> >armour from the start like in Apocalypse.

Check

> And just try to throw a grenade for any kind of distance underwater,
> I dare ya!

Underwater explosions are not modelled correctly in TFTD either. A frag grenade
would have an extremely small shrapnel radius, while a demo charge would affect
everything on the map, but with about half the power.


But it's a great game anyway : )

Morgane
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From: "Morgane" <ziamorg@rogers.com>
Newsgroups: alt.games.x-com
Subject: Re: TFTD remake
Date: 17 May 2004 19:44:11 -0500
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