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Article #35401Re: UFO Aftermath
From: unitedw9fake
Date: Fri, 10 Oct 2003 10:10
Date: Fri, 10 Oct 2003 10:10
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3718 bytes
On Fri, 10 Oct 2003 10:58:41 +0100, malc <malc@NOSPAM.gothcorp.co.uk> wrote: >On Fri, 10 Oct 2003, Sloth wrote: > >> >> Reading the official forums, it seems that the game suddenly ramps up the >> difficulty quite a bit when you get to a certain point... I'd tend to agree >> having just been wiped out on a base assault mission! A mission that has to >> be completed to continue the plot AFAIK. Of course, standing in a group >> outside the main base area to have a chat, heal my troops, and swap weapons >> = not the best idea of the evening. > >I think that going from Morelmen with Browning pistols on one mission to >them being armed with Advanced Alien Lasers on the next constitutes an >upping of the difficulty... So much so that I'm having real difficulties >even completing the easiest types of missions! Having had to abort the odd >one or two so far and delegating others! > >> >> Also, it may have already been mentioned in this ng, but if you start the >> game with the 'default' profile, you are playing on the 'Hard' difficulty >> level :) > >Yes, I discovered that after I had already put in a few hours, not wanting >to throw away that time I decided to carry on muttering the imortal words: >"Hmm, it doesn't seem *too* bad at the moment...." > >I'm beginning to think that I should restart on easy just to get the hang >of the research lines and the finer points of the enemy; afterall UFO:EU >seemed more fun once I knew all the dangers and different strengths and >weaknesses so I could concentrate on the actual strategic and tactical >side of the game. > >> >> On the good side, I have found a couple of those flame throwers, and have >> plenty of sun armor, enhanced combat armor, and heavy armor now. >> > >(Flame Throwers)++ :-D > >- Malc easy on easy mode things get way hard to near the middle to end. i suggest u have 1-2 soldiers purely armed with 4-6 first aid kits as full time healers and rest with alien laser rifles in burst mode for indoors and maybe a rocket lauchers soldiers with alot of rocket reloads. and spread out your troops inside missions along a long ocllidor and use 1 squaddies to do lure and baiting and heal anyone asap who gets hurt. this works for almost every mission for me. i even got to the very end of normal diffculty up to researching the last option which is the area where the last mission will be at.
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Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!small1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!spamkiller2.gnilink.net!nwrdny01.gnilink.net.POSTED!53ab2750!not-for-mail From: unitedw9fake@bellatlantic.net Newsgroups: alt.games.x-com Subject: Re: UFO Aftermath Message-ID: <171dovo0pmvgj0psicofgsi0h6ct74301s@4ax.com> References: <os85ov456rpkvkmjsqf8bio0ukro45p737@4ax.com> <Pine.LNX.4.50.0310071555320.2121-100000@localhost> <tqp5ovkh0j6rpiqfm5m069qkp9hechl24d@4ax.com> <Pine.LNX.4.50.0310082111330.2103-100000@localhost> <sh19ovki616bq65ubd31v328n06kbqroo8@4ax.com> <Pine.LNX.4.50.0310091101550.2148-100000@localhost> <1rjaovktckcqmnn1l008a75umkfacnq42i@4ax.com> <Pine.LNX.4.50.0310092147230.2062-100000@localhost> <3pmhb.5957$kA.1793976@wards.force9.net> <Pine.LNX.4.50.0310101050050.2130-100000@localhost> X-Newsreader: Forte Agent 1.91/32.564 MIME-Version: 1.0 Lines: 52 Date: Fri, 10 Oct 2003 10:10:20 GMT NNTP-Posting-Host: 162.84.236.142 X-Complaints-To: abuse@verizon.net X-Trace: nwrdny01.gnilink.net 1065780620 162.84.236.142 (Fri, 10 Oct 2003 06:10:20 EDT) NNTP-Posting-Date: Fri, 10 Oct 2003 06:10:20 EDT Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit