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Article #35393

Re: UFO Aftermath

#35393
From: Mark Morrison
Date: Thu, 09 Oct 2003 12:09
54 lines
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On Thu, 9 Oct 2003 11:21:57 +0100, malc <malc@NOSPAM.gothcorp.co.uk>
wrote:

>On Wed, 8 Oct 2003, Mark Morrison wrote:
>
>>
>> I'm going to try again, this time with 7 guys all in heavy armour,
>> with alien rifles and grenade launchers as backup...
>>
>
>I've just managed to get a couple of their alien launchers and a gatling 
>gun [unbelievably heavy but horrifically damaging!]; When my team is 
>strong enough to use them without being too slow (my gatling gun guy is 
>at 204% load iirc).
>That said, even the fairly basic missions are getting quite difficult 
>now... It seems as if the Morelmen are tooling themselves up with Advanced 
>Alien Lasers and plasma weaponry along with human sniper rifles that 
>outrange pretty much every weapon I've seen :o(

I got my arse kicked.  I killed the 3 near the start, at the loss of
one of mine.  I ran past the wall and ran into 4 greys...

>> 
>> I had a few guys in Alien Armour, as well as sun armour (haven't tied
>> Sky Armour yet) and was pissed of to notice they weren't as good as
>> combat armour (although lighter, and cooler looking...)
>> 
>
>How have you managed to get Alien Armour so quickly? Or am I just being 
>slow at research (I've not really got the hang of R&D yet... it's just not 
>intuitive enough for me *sob*

Click on a base, and you can change the nature of the base, between
Military, Engineering and Research.

I have 14 Military, 5 Engineering and 4 Research, IIRC.

>For that mission I'd rather have the speed than the heavier armour, 
>however I've not managed to get more than two people past the wall so my 
>tactic may not be the most affective ;o)
>
I'll try again, this time with all-Earth weaponry.

I do have 1 gatling cannon, or whatever they're called, so I'll try
that, too.


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From: Mark Morrison <drdpikeuk@aol.com>
Newsgroups: alt.games.x-com
Subject: Re: UFO Aftermath
Date: Thu, 09 Oct 2003 13:09:40 +0100
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