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Article #35392Re: UFO Aftermath
From: unitedw9fake
Date: Thu, 09 Oct 2003 05:07
Date: Thu, 09 Oct 2003 05:07
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3899 bytes
On Wed, 08 Oct 2003 22:50:32 +0100, Mark Morrison <drdpikeuk@aol.com> wrote: >On Wed, 8 Oct 2003 21:15:58 +0100, malc <malc@NOSPAM.gothcorp.co.uk> >wrote: > >>On Tue, 7 Oct 2003, Mark Morrison wrote: >> >>> On Tue, 7 Oct 2003 16:01:02 +0100, malc <malc@NOSPAM.gothcorp.co.uk> >>> wrote: >>> >>> > >>> >Impressive :o) >>> >I do find it odd that the human weaponry (so far) seems more powerful that >>> >the Alien stuff... however I'm sure that'll change soon - afterall, I'm >>> >only (stuck) on the second plot-mission. >>> > >>> >- Malc >>> >>> I'm actually stcuk on that now. >>> >>> As soon as my guys appear, 3 greys appear. I can kill 2, but the 3rd >>> is armed with a sort of incendiary grenade launcher... >>> >>> >> >>I've given up on it that mission for now, presently stuck on a base >>defense that is just as hard thanks to them damn psi-controlling guys and >>their pesky incendary death-from-afar launchers[1] :o( >> >I'm going to try again, this time with 7 guys all in heavy armour, >with alien rifles and grenade launchers as backup... > >I had a few guys in Alien Armour, as well as sun armour (haven't tied >Sky Armour yet) and was pissed of to notice they weren't as good as >combat armour (although lighter, and cooler looking...) dont ever use heavy armor if ur gonna fight rocket launching greys. the best tactic i use so far is during base defense missions is to wear sky armor or best yet get some bio armor but sun armor aint bad for now. What u do is get 2 soldiers with the highest medical skill in ur squad have them pack like 6 medical kits each and then line all your soldiers in a long collidor and psace each soldier like 3 spaces apart against the wall so its a long line. this will allow only maybe 2-3 soldiers to take damage froma a rocket launcher and not all 7 squaddies. now what u do is jsut wait there and maybe have your best soldier with the best armor and highest psi skill solider to run bait to where the aliens are and lure them back and if your soldier gets minded control they most likely wont kill him and u can just wait it out til the mind control wears off which it does after a bit. once u lure a alien and he takes a turn into your soliders line of sight blast the hell out of him. Make sure ur guys aren't too close to the end of the corner becuz only 1 soldier will see the alien first. if ur guys get hurt have the medical soldiers run back and forth healing the wounded asap. This tactics start to work good later on in the game during any and all missions eventually when the greys start using area damage weapons.
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Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!small1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!spamkiller2.gnilink.net!nwrdny01.gnilink.net.POSTED!53ab2750!not-for-mail From: unitedw9fake@bellatlantic.net Newsgroups: alt.games.x-com Subject: Re: UFO Aftermath Message-ID: <86q9ov0ck53bjdj3k13asgu4o07cvomkph@4ax.com> References: <bls5kp$fr4al$1@ID-179240.news.uni-berlin.de> <Pine.LNX.4.50.0310070013400.2109-100000@localhost> <9tl4ovof81rufjkcueahn7st0gke6b167c@4ax.com> <Pine.LNX.4.50.0310071112230.2146-100000@localhost> <os85ov456rpkvkmjsqf8bio0ukro45p737@4ax.com> <Pine.LNX.4.50.0310071555320.2121-100000@localhost> <tqp5ovkh0j6rpiqfm5m069qkp9hechl24d@4ax.com> <Pine.LNX.4.50.0310082111330.2103-100000@localhost> <sh19ovki616bq65ubd31v328n06kbqroo8@4ax.com> X-Newsreader: Forte Agent 1.91/32.564 MIME-Version: 1.0 Lines: 66 Date: Thu, 09 Oct 2003 05:07:03 GMT NNTP-Posting-Host: 162.84.236.142 X-Complaints-To: abuse@verizon.net X-Trace: nwrdny01.gnilink.net 1065676023 162.84.236.142 (Thu, 09 Oct 2003 01:07:03 EDT) NNTP-Posting-Date: Thu, 09 Oct 2003 01:07:03 EDT Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit