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Article #35386

Re: UFO Aftermath (Minor Spoilers)

#35386
From: Mark Morrison
Date: Wed, 08 Oct 2003 21:56
48 lines
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On Wed, 8 Oct 2003 22:37:28 +0100, "Sloth" <dave@sloth.plus.net>
wrote:

>
>"malc" <malc@NOSPAM.gothcorp.co.uk> wrote in message
>news:Pine.LNX.4.50.0310082111330.2103-100000@localhost...
>> On Tue, 7 Oct 2003, Mark Morrison wrote:
>>
>> > On Tue, 7 Oct 2003 16:01:02 +0100, malc <malc@NOSPAM.gothcorp.co.uk>
>> > wrote:
>> >
>> > >
>> > >Impressive :o)
>> > >I do find it odd that the human weaponry (so far) seems more powerful
>that
>> > >the Alien stuff... however I'm sure that'll change soon - afterall, I'm
>> > >only (stuck) on the second plot-mission.
>> > >
>
>Hmm, same here, I have several alien weapons, laser guns, plasma rifles etc,
>and the human weapons I have seem far better...
>
>Used the first stuff that came to hand, Colt M4 - ?, and moved on through
>HK636, HK611K5 etc
>
>The Neostead has to be the best short range weapon available.... I tried
>clearing a big alien ship using LMG's and got gutted. retried with entire
>squad using Neostead's on entry... and got shot up... but shot them up far
>better..
>
>No deaths. 3 out of 7 of the squad were wounded though.. but at least they
>weren't dead!
>
>Anybody tried using those alien plasma guns? the very heavy ones? Seem
>useless to me.
>
>Dave
>
Didn't bother - the range is far too short.  You're better off with
any number of short-range human weapons.

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From: Mark Morrison <drdpikeuk@aol.com>
Newsgroups: alt.games.x-com
Subject: Re: UFO Aftermath (Minor Spoilers)
Date: Wed, 08 Oct 2003 22:56:41 +0100
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