Article View: alt.games.x-com
Article #35376Re: UFO Aftermath
From: malc
Date: Mon, 06 Oct 2003 23:35
Date: Mon, 06 Oct 2003 23:35
99 lines
5012 bytes
5012 bytes
On Mon, 6 Oct 2003, ยซ Les ยป wrote: > > > > + Lots of research > > + A Fair number of aliens > > + Large number of weapons (most of them fairly similar though) > > most of the rifles have the same stats don't they? Except for bullet type in > some cases. the majority of weapons are similar, however the (miniscule) difference in stats does make an awful lot of strategic importance when deciding on a weapon; especially when half a kg of weight may mean the difference between being able to carry enough ammo to finish the mission or having a weapon with enough range not to worry about being mowed down before you can let off your first shot... That said, I have found a couple of weapons I liked that seem to work and kitted my troops out with them almost exclusivly. > > > + Good range of mission types > > + biiiiiiiiiiiig levels. > > + pretty graphics > > + good start/stop play system (but possibly not to everyones liking, I > > found it easy to setup decent manouvers and see them happen in > > "real-time" but when things go pear shaped it's quite a pain to get the > > guys to do what you want!) > > I keep forgetting to cancel orders when a damn alien bushwacks my little > squad so I can return fire. Waiting for them to all move to their assigned > spots can be a pain under fire. It does turn into a bit of a piss and panic when they ambush a group of peeps, most of my squad movement problems come down to the irritating zoom controls... > Sometime the pathfinding is odd, > specifically when opening doors in tight corridors, half the team try to > walk to the other side the long way, just to fit into the pre determined > pattern. It is a pain in the arse! Especially in 2 squares wide coridors :o( > > > + easy to setup decent tactical manouvers and see them play out. > > + ok-ish character development, and easy to get attached to characters[1]. > > > > Pity you can't have different squads assigned to different military bases > Meh, bases seem to be a bit of a joke really - they don't add anything to progressing the game other than speeding up R&D and having more diverse scenery to play missions on. > > - dumbed down Geoscape (very little point to it, other than a pretty way > > of passing time between missions tbh) > > - unable to enter building :-( > > - annoying view controls > > I agree, tilt should not zoom the it does. > > > - easy to get your troops to max out their stats > > - Unable to rename troops[2] > > - Pain in the arse troop management. > > I would like an easier way to swap weapons, instead of: put sniper rifle on > ground move uzi from backpack to hands, pick up sniper rifle. Should be able > to assign that to a button, like swap weapon or some such. Trying to work out if you are adding a command to a soldier's list of things-to-do or creating a new list has foiled me on many an occasion - especially when under pressure... > > > - No terror missions (although that is explained, what with pretty much > > everyone being dead /already/) > > - No economy so no cash management (same reason as no terror missions) > > > > Overall though, the game really is *fun* - the Pros do outweigh the Cons, > > by a significant margin. However it does remind me more > > of Abomination (if anyone remembers that[3]) more than UFO:EU with it's > > focus on the tactical missions across cityscapes[4] rather than the even > > split between strategic and combat missions. > > > > I guess the question is if I will still be playing it in ten years time. > > I'm pretty sure that the answer is no, but for the next few months I'll be > > happy freeing the world of alien scum! :-D > > > > - Malc > > > overall I feel the same way about the game at the minute. Still doesn't feel > as free as X-Com1+2 if you know what I mean, but not a bad game overall. > - Malc
Technical Details
Message-ID:
<Pine.LNX.4.50.0310070013400.2109-100000@localhost>Path:
mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!news2.euro.net!newshub1.home.nl!home.nl!skynet.be!skynet.be!landlord!wards.force9.net.POSTED![192.168.0.13]!malcReferences:
<9l4qnvs9vc2fl8fka5f34vhq0fn96ossj3@4ax.com> <bljhrq$esf$1@lust.ihug.co.nz> <Pine.LNX.4.50.0310060924460.2165-100000@localhost> <bls5kp$fr4al$1@ID-179240.news.uni-berlin.de>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!news2.euro.net!newshub1.home.nl!home.nl!skynet.be!skynet.be!landlord!wards.force9.net.POSTED![192.168.0.13]!malc Newsgroups: alt.games.x-com From: malc <malc@NOSPAM.gothcorp.co.uk> X-X-Sender: malc@localhost Subject: Re: UFO Aftermath In-Reply-To: <bls5kp$fr4al$1@ID-179240.news.uni-berlin.de> Message-ID: <Pine.LNX.4.50.0310070013400.2109-100000@localhost> References: <9l4qnvs9vc2fl8fka5f34vhq0fn96ossj3@4ax.com> <bljhrq$esf$1@lust.ihug.co.nz> <Pine.LNX.4.50.0310060924460.2165-100000@localhost> <bls5kp$fr4al$1@ID-179240.news.uni-berlin.de> MIME-Version: 1.0 Lines: 115 Date: Tue, 7 Oct 2003 00:35:31 +0100 NNTP-Posting-Host: 212.159.101.29 X-Complaints-To: abuse@plus.net.uk X-Trace: wards.force9.net 1065483446 212.159.101.29 (Tue, 07 Oct 2003 00:37:26 BST) NNTP-Posting-Date: Tue, 07 Oct 2003 00:37:26 BST Organization: Customer of PlusNet Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit