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Article #35375Re: UFO Aftermath
From: Ť Les ť
Date: Mon, 06 Oct 2003 16:38
Date: Mon, 06 Oct 2003 16:38
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3717 bytes
> > + Lots of research > + A Fair number of aliens > + Large number of weapons (most of them fairly similar though) most of the rifles have the same stats don't they? Except for bullet type in some cases. > + Good range of mission types > + biiiiiiiiiiiig levels. > + pretty graphics > + good start/stop play system (but possibly not to everyones liking, I > found it easy to setup decent manouvers and see them happen in > "real-time" but when things go pear shaped it's quite a pain to get the > guys to do what you want!) I keep forgetting to cancel orders when a damn alien bushwacks my little squad so I can return fire. Waiting for them to all move to their assigned spots can be a pain under fire. Sometime the pathfinding is odd, specifically when opening doors in tight corridors, half the team try to walk to the other side the long way, just to fit into the pre determined pattern. > + easy to setup decent tactical manouvers and see them play out. > + ok-ish character development, and easy to get attached to characters[1]. > Pity you can't have different squads assigned to different military bases > - dumbed down Geoscape (very little point to it, other than a pretty way > of passing time between missions tbh) > - unable to enter building :-( > - annoying view controls I agree, tilt should not zoom the it does. > - easy to get your troops to max out their stats > - Unable to rename troops[2] > - Pain in the arse troop management. I would like an easier way to swap weapons, instead of: put sniper rifle on ground move uzi from backpack to hands, pick up sniper rifle. Should be able to assign that to a button, like swap weapon or some such. > - No terror missions (although that is explained, what with pretty much > everyone being dead /already/) > - No economy so no cash management (same reason as no terror missions) > > Overall though, the game really is *fun* - the Pros do outweigh the Cons, > by a significant margin. However it does remind me more > of Abomination (if anyone remembers that[3]) more than UFO:EU with it's > focus on the tactical missions across cityscapes[4] rather than the even > split between strategic and combat missions. > > I guess the question is if I will still be playing it in ten years time. > I'm pretty sure that the answer is no, but for the next few months I'll be > happy freeing the world of alien scum! :-D > > - Malc overall I feel the same way about the game at the minute. Still doesn't feel as free as X-Com1+2 if you know what I mean, but not a bad game overall.
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Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!nntp.giganews.com!newsfeed1.easynews.com!easynews.com!easynews!news-out.nuthinbutnews.com!propagator2-sterling!news-in-sterling.newsfeed.com!fu-berlin.de!uni-berlin.de!public1-wear2-5-cust234.leed.broadband.ntl.COM!not-for-mail From: Ť Les ť <a@aolnot.com> Newsgroups: alt.games.x-com Subject: Re: UFO Aftermath Date: Mon, 6 Oct 2003 17:38:26 +0100 Lines: 65 Message-ID: <bls5kp$fr4al$1@ID-179240.news.uni-berlin.de> References: <9l4qnvs9vc2fl8fka5f34vhq0fn96ossj3@4ax.com> <bljhrq$esf$1@lust.ihug.co.nz> <Pine.LNX.4.50.0310060924460.2165-100000@localhost> NNTP-Posting-Host: public1-wear2-5-cust234.leed.broadband.ntl.com (81.98.46.234) X-Trace: news.uni-berlin.de 1065458137 16617813 81.98.46.234 (16 [179240]) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit