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Article #35339

Re: UFO: Aftermath

#35339
From: Warren
Date: Tue, 23 Sep 2003 17:23
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Bateau <Gamera@work.stomping.aza> wrote in message news:<8nd0nvg5p43hh4m3t17gre1a3ki5marn32@4ax.com>...
> With the system they use (pause every time anything happens) having more
> than 7 agents would be MEGA ANNOYING. I think you will be able to have
> up to 14 agents at your base though.

Found some more info on the game this morning.  Some good news and
some bad news as far as I was concerned.  As to how many agents you
control, I agree with you about controlling so many.  What I meant was
more that since individual squad members are seemingly so few, you
can't really use rookies as decoys, or what not.  So, no arguments as
to whether its better to use a tank or rookies because they're
cheaper. :)  In early Xcom terror missions, I was overjoyed to
complete the mission with half my squad still alive.  This doesn't
seem to allow for that type of thing.  It's not necessarily a bad
thing.  I assume combat will not be quite as deadly to agents as it
was with Xcom/TFTD.

> BTW there should be a new JA2 'stand alone addon' coming out next year.

Next year?  I thought I had heard end of this year.  Hope you're
wrong.  Can't have too many squad-level tactical combat games. :)

Thanks.

Warren
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From: wsmithjr001@yahoo.com (Warren)
Newsgroups: alt.games.x-com
Subject: Re: UFO: Aftermath
Date: 23 Sep 2003 10:23:34 -0700
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