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Article #35338

Re: UFO: Aftermath

#35338
From: Bateau
Date: Tue, 23 Sep 2003 12:06
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____     On 22 Sep 2003 21:27:21 -0700
\__/___  Warren ran through the
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    / \
>Read the thread below, but for some reason Google won't let me post a
>response in that thread.
>
>Anybody heard any more about this or seen a demo, or something? 
>According to EBGames.com, it's due out next week.  While I'd still
>really like to see combat use a JA2-style engine, I have high hopes
>for this.  One thing that worries me is the low number of agents
>combined with the real-time combat.  For me, real-time combat doesn't
>lend itself well to keeping agents alive.  That said, X-Com/TFTD
>didn't lend itself to keeping agents alive, either, so I suppose it's
>a non-issue. :)
>
>Anybody going to be early adopters for this?  I probably will be. :)

With the system they use (pause every time anything happens) having more
than 7 agents would be MEGA ANNOYING. I think you will be able to have
up to 14 agents at your base though.
BTW there should be a new JA2 'stand alone addon' coming out next year.
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From: Bateau <Gamera@work.stomping.aza>
Newsgroups: alt.games.x-com
Subject: Re: UFO: Aftermath
Date: Tue, 23 Sep 2003 20:06:44 +0800
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