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Article #35338Re: UFO: Aftermath
From: Bateau
Date: Tue, 23 Sep 2003 12:06
Date: Tue, 23 Sep 2003 12:06
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2194 bytes
____ On 22 Sep 2003 21:27:21 -0700
\__/___ Warren ran through the
LI-\o-' streets of alt.games.x-com
| waving an axe and screaming:
/ \
>Read the thread below, but for some reason Google won't let me post a
>response in that thread.
>
>Anybody heard any more about this or seen a demo, or something?
>According to EBGames.com, it's due out next week. While I'd still
>really like to see combat use a JA2-style engine, I have high hopes
>for this. One thing that worries me is the low number of agents
>combined with the real-time combat. For me, real-time combat doesn't
>lend itself well to keeping agents alive. That said, X-Com/TFTD
>didn't lend itself to keeping agents alive, either, so I suppose it's
>a non-issue. :)
>
>Anybody going to be early adopters for this? I probably will be. :)
With the system they use (pause every time anything happens) having more
than 7 agents would be MEGA ANNOYING. I think you will be able to have
up to 14 agents at your base though.
BTW there should be a new JA2 'stand alone addon' coming out next year.
--
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ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
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Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!64.42.15.2!HSNX.atgi.net!newsfeed.iinet.net.au!newsfeed.iinet.net.au!freenews.iinet.net.au!not-for-mail From: Bateau <Gamera@work.stomping.aza> Newsgroups: alt.games.x-com Subject: Re: UFO: Aftermath Date: Tue, 23 Sep 2003 20:06:44 +0800 Message-ID: <8nd0nvg5p43hh4m3t17gre1a3ki5marn32@4ax.com> References: <81d917d0.0309222027.4082bfd3@posting.google.com> X-Newsreader: Forte Agent 1.91/32.564 MIME-Version: 1.0 Lines: 30 NNTP-Posting-Host: 203.59.171.188 X-Trace: 1064318734 freenews.iinet.net.au 23591 203.59.171.188 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit