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Article #34978

Re: TFTD 2-stage missions

#34978
From: Lee Benjamin
Date: Sat, 24 May 2003 16:14
38 lines
2270 bytes
Scott,

    I've seen the same problem since starting to use the last non-beta
XCOMUTIL with TFTD.  Happy hunting!

Take Care,
Lee B.



"Scott T Jones" <stj...@aol.com> wrote in message
news:20030522113851.08597.00000099@mb-m24.aol.com...
> >Is this something that Xcomutil can fix?  (I didn't use the EQP flag,
> >though I could have, I suppose.)  I did have AutoEquip on .... that
> >wouldn't affect it, would it?  In this case, it wasn't so bad, but I'm
> >in big trouble come the artifact or base missions is my soldiers are
> >going to be unarmed like that.
> >
> >Any ideas or suggestions for future missions?  Btw, this is the
> >Windows version of TFTD.
> >
> >Thanks for any help.
> >
> >Warren
>
> I don't know about the missing weapons, but the missing ammo was an
XcomUtil
> bug that I recently fixed.  It was caused by my code that combines clips
and I
> THINK I disabled it for 2-part missions.  Now that I am back from
vacation,
> I'll try to look at that this weekend.
> -------------------------------
> Scott T Jones
> Author of XCOMUTIL (current version 9.30)
> Author of APOCUTIL (current version 1.00)
> -------------------------------
> http://XcomUtil.ScottTJones.com
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From: "Lee Benjamin" <lwben...@BellSouth.net>
Newsgroups: alt.games.x-com
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Subject: Re: TFTD 2-stage missions
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