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Article #34977Re: TFTD 2-stage missions
From: stj... Scott T Jones
Date: Thu, 22 May 2003 15:38
Date: Thu, 22 May 2003 15:38
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1561 bytes
>Is this something that Xcomutil can fix? (I didn't use the EQP flag, >though I could have, I suppose.) I did have AutoEquip on .... that >wouldn't affect it, would it? In this case, it wasn't so bad, but I'm >in big trouble come the artifact or base missions is my soldiers are >going to be unarmed like that. > >Any ideas or suggestions for future missions? Btw, this is the >Windows version of TFTD. > >Thanks for any help. > >Warren I don't know about the missing weapons, but the missing ammo was an XcomUtil bug that I recently fixed. It was caused by my code that combines clips and I THINK I disabled it for 2-part missions. Now that I am back from vacation, I'll try to look at that this weekend. ------------------------------- Scott T Jones Author of XCOMUTIL (current version 9.30) Author of APOCUTIL (current version 1.00) ------------------------------- http://XcomUtil.ScottTJones.com
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-03!sn-xit-06!sn-xit-09!supernews.com!news.maxwell.syr.edu!c03.atl99!news.webusenet.com!ngpeer.news.aol.com!audrey-m1.news.aol.com!not-for-mail Lines: 23 X-Admin: ne...@aol.com From: stj...@aol.com (Scott T Jones) Newsgroups: alt.games.x-com Date: 22 May 2003 15:38:51 GMT References: <81d917d0.0305220456.7901218d@posting.google.com> Organization: AOL http://www.aol.com Subject: Re: TFTD 2-stage missions Message-ID: <20030522113851.08597.00000099@mb-m24.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit